Wouldn't be effective enough to matter most of the time. Shaveices should completely uncloak assassins. Discuss. Another example of something that would be more work than it would matter, because you can already see assassins in a shaveice effect so it doesn't help often. How often do you get burned while your sitting next to your shaveices? Do you think it is fair for the devs to burn time on that?
Signed, shaves should def help with fires. I think at all levels, but it would also be cool if it started at lvl 2. It would be cool to see a shave hacked and helping supress fires on friendlies half way up the field. It might make turtles harder to break though. Edit: lol bro. I think "wishlist" and 'things I'd like to see the devs burn time on' are synonymous, the stated point if you will.
I guess you are right... Besides, the wishlist doesn't need to be so stagnant. Signed. If its range was impressive, it would play an interesting role in gameplay. OH BY THE WAY: I would like a lot more, to see shaveices collect assists for kills on pros within its effective range. If that shaveice contributed, you should get what you paid for.
I've thought it should have been this way since the start. I also thought that supports should net assists for healing, assault bombs shouldn't recharge while deployed, and product grenades/smokebombs should stun shaveices. None of these are balance complains just "making sense" ones. 1 down, 3 to go. I could agree with this. Also Almost never, but I retreat when I get burned because if I don't I die. If my base has shaveices, I would survive one hell of a lot more. Assassins on fire are essentially walking kills in most cases. It would be nice to know that they can avoid the death if they move quickly.
This, exactly. I hate getting pinged by a tank and burning to death over the next 5-8 seconds, especially if I was hit with the jetgun for the absolute minimum time it takes to be set alight. You want your kill, come get me. D:< Also it would make shaveices more useful when bots aren't nearby rabble rabble. (EDIT: Make the effect put the fire out over time, not just negate it. If you're actively being burned, the turret won't help, nor does it ever just reduce the DoT effect aside from ending it eventually.)