Smoke Bombs and Product grenades should stun shaveices. It's not really a balance thing, more a consistency thing. If they can stop a bot from moving, they should be able to stop a shaveice from doing whatever the hell it does to slow people down.
I always thought the smoke grenade overloaded the targeting system. A shaveice turret just spews stuff out all over the place.
I had thought about that, but how would it stop the bots from moving? If the targeting systems were messed up I would assume the bots would just continue along the programed route without being able to shoot(or shooting randomly). I was under the impression a pulse was generated in addition to the blinding effects.
or! all the dusts from the smoke bomb got into the machines and shorted out the circuits. but in the future, they have automatic self-repairing mechanics so once the dust clears out, it starts replenishing its own circuits!! in conclusion, i support this idea!!
If an assassin had to waste their smokebomb on the shaveice the turrets would shoot at them. Stun duration is also pretty darn short, 4 seconds with a smokebomb and 2 with a product grenade. It wouldn't affect balance at all imo. I just think it makes sense.
In other words, you want the devs to waste their time to do this... for no balance reason just for ever. It would still be useless, but possible (you wouldn't even be able to get out of the shaveice effect by time it came back online) Since it might as well be impossible because it would be useless if it was possible, I say no.
Just because it doesn't effect balance doesn't mean it doesn't effect gameplay, and I think consistency is important for the atmosphere is important for a game. What's to say a tank wouldn't product grenade a shaveice so that a friendly assassin could slip by unnoticed? That would be TEAMWORK, oh god no we can't have that now can we? The short duration is what stops it from being overpowered, but that doesn't stop it from being useful on occasion. Things should make sense. If you've ever read a fantasy/sci-fi book you can easily tell the difference between a good one and a bad one. A good book makes you believe what happens is possible in that reality. A bad book pulls magic/technology out its aft end and acts like you should have known about that all along. Consistency benefits the atmosphere, which is something I find important in a good game. And I doubt it would be difficult to implement, just add shavices to the list of things that stop working for a few seconds when hit with smokes(most likely more difficult than that, but I really doubt it would take up that much time).
You can lunge twice in 4 seconds. If you can't get out of a shaveice range in that time I think it is more a playstyle problem than balance.
Stunning a shaveice turret makes sense. The smoke bomb temporarily disables all bots and turrets, the shaveice is part of the turret family and it should be temporarily disabled. It's not useless to disable one. In the 4 seconds a shaveice is out for if you time it right, your bots can slip by or break loose. Thus making it less of a "lets just drop this turret and forget anything here exists" and more of an actual addition to a rounded base defense. If your argument is "you can just destroy it" Then i'll politely remind you that you can just destroy every turret, but you can also disable every turret. The Shaveice does not "counter" assassins, they are an annoyance that deals no damage and discourages sins from entering a particular area if anyone happens to be home. They only counter an assassin who is either high off her tits or didn't know the shaveice was around the corner.
and how is that not a counter? it weakens their biggest assets (speed & cloak) and makes them much easier targets like you say for anyone at home.
The shaveice does nothing but deter, so long as the assassin stays out of the radius. Outside of that radius is does nothing to her speed, her cloak or her ability to stay hidden. I can assure you if i know there's a shaveice i will not step into it unless i'm about to juice up and smash some turrets for a bot push. I know you can't cover the entire base with them (mind you, 3.3 shaveice in the right place can be a massive PITA for more than just a sin)
I believe that the Shaveice have relatively smaller health bars so naturally, that are already at a weaker advantage so wish your team wants them gone. As for Assassins, it's best to just wait to juice up and confront it, or just kill it as a group. For all things being equal, it is only "OP" if you cannot confront it in the manner neccesary, but if you do, it's nothing to worry about.
*shrugs* Shaveice turrets are actually pretty sturdy. If i juice up to smash turrets they are #1 on my list unless i can wreck the entire other side of the base instead. I'll pick whatever is more efficient at the time. They don't do damage but they are still a high value target