[SERVER] Queller AI v4.38.0 - smarter more humanlike AI for all ability levels

Discussion in 'Released Mods' started by Quitch, November 5, 2014.

  1. Quitch

    Quitch Post Master General

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    Version 4.29.1 - 2018-09-15
    • Uber Tank will go second air when playing as Legion
    • Fixed priority Uber Air gives to additional air factories when floating eco
    • Made changes to how Gold, Platinum and Uber handle not understanding the landing zone terrain
    • Uber will properly handle a naval opening - you should still use Uber Naval for these though
    • Fixed incorrect build condition name
    • Fixed some personality assignment errors
    • Updated the translation files
  2. Quitch

    Quitch Post Master General

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    Version 4.29.2 - 2019-09-20
    • Fixed a bug which caused Uber Naval to sometimes start bots
  3. Quitch

    Quitch Post Master General

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    Version 4.30.0 - 2018-09-24
    • Eliminated situation where Bronze and Silver would try to go naval when alone
    • Uber will build a battleship in a pond and defend it with anti-air to control the area
    • Stopped Uber building more Narwhals than it should
    • Uber requires greater sub dominance before producing battleships
    • Changed how factory build checks are performed at Casual and Bronze to match the other levels
    • Fixed some factory checks for Silver not having been properly updated for the changes in 4.27.0
    • Ensure opening naval factory checks are used in the opening only
    • Bronze properly only uses naval units when sharing a planet
    • Changes to how all levels below Uber handle naval builds which should help performance but may make them slower to get in the water
    • Fixed Uber Naval still trying to build naval with land fabbers
    • Fixed Uber Naval not building Naval Foundries using air fabbers and floating eco
    • Ensure advanced air fabbers try to build naval factories too
    • Fixed Uber Naval being unable to use Legion naval fabber to ensure the second factory is air
    • Help performance by limiting second air builds to the only fabber types that could exist
    • Gold, Platinum and Uber won't wait so long to form Locust platoons
    • Added behaviour to help prevent Queller getting stuck with only a single factory if it went naval first on certain planet layouts
  4. Quitch

    Quitch Post Master General

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    Version 4.30.1 - 2018-09-25

    Please help translate Queller AI to your local language.
    • Removed empty strings from translations so they properly fallback to the source text
  5. Quitch

    Quitch Post Master General

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    Version 4.31.0 - 2018-09-25
    • Fix version numbers not displaying in Chinese (Simplified)
    • Unified Chinese (Traditional) and Chinese (HK) translations
    • Update Korean translation with Judou marks
    • Updated Italian translation with thanks to Fred
    • Updated Spanish translation with thanks to Fred
    • Added Portuguese (Brazil) translation with thanks to CmdrEdem
    • Added Russian translation with thanks to something more than human
  6. Quitch

    Quitch Post Master General

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    Version 4.32.0 - 2018-09-26
    • Uber Naval won't build bot factories
    • Don't build bot factories specifically for amphibious usage
    • Uber uses less Narwhals
    • Cleaned up some odd bot conditions in Gold and Platinum that I have no idea what I was doing with
    • Translation adjustments to better align with official translations
    • Uber no longer prematurely techs when using an elevated econ rate
    • Uber Naval uses less Kaiju
    • Uber no longer idles T2 naval factories when switching to hover units and playing as Legion
    • Uber will build Advanced Torpedo Launchers outside the base
    • Uber more likely to build Tsunamis outside the base
    • Uber includes the Stingray in its anti-air ratio
    • Uber Naval doesn't use pond builds
    • Fixed Uber spamming Stingrays in ponds
    • Added Swedish translation with thanks to Linus Petersson and Spassky
    • Added partial Norwegian translation with thanks to Spassky
  7. Quitch

    Quitch Post Master General

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    Version 4.33.0 - 2018-09-29
    • Added Polish translation with thanks to Craeox
  8. Quitch

    Quitch Post Master General

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    Version 4.34.0 - 2018-09-30
    • Changed how Uber decides to bring out Sparks which will lead to it using them more often
    • Uber Bot will use Sparks
    • Platinum and Uber will use Stitches to detect mines
    • Fixed Uber Bot building vehicle factories when alone on a planet
    • Uber gets out a fighter earlier
    stuart98 likes this.
  9. Quitch

    Quitch Post Master General

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    Version 4.35.0 - 2018-10-06
    • Uber properly handles the overlap between Investigator and Guardian for mine detection
    • Better spread of unit types between platoons
    • Put Sparks back in the Fast squad
    • Uber is more accurate in checking its AA needs when a shared army has MLA and Legion Commanders
    • Fixed my most embarrassing error so far as I found factories were being counted in combat fabber checks
    • Silver, Gold, Platinum and Uber minesweeper ratios changed in light of this bug but may need more work
    • All difficulties understand that land scouts can see mines
    • Gold will use the Guardian more often
    • Bronze, Silver will build the Barnacle and Remora
    • Gold, Platinum and Uber will build the Barnacle and Remora to detect mines
    • Uber correctly searches from the perimeter inwards when looking to place Laser Turrets to defend MEX
    • Allow Uber more freedom to use Catapults for base defence
    • Uber rushes its anti-orbital based on the location of its fabbers
    • Updated difficulty recommendations in readme
    • Fixed Platinum not building the Stitch when needing minesweepers
    stuart98 and acesoyster like this.
  10. acesoyster

    acesoyster Active Member

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    For that bug alone, I’m glad I bother reading these.
  11. Quitch

    Quitch Post Master General

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    Version 4.35.1 - 2018-10-17
    • Fixed error preventing Uber forming bombing platoons after the early game
  12. Quitch

    Quitch Post Master General

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    Version 4.36.0 - 2018-11-08
    • Check for presence of water rather than absence when forming hover platoons
    • Fix Uber not properly checking T2 requirements before teching to T2 naval when floating eco and playing MLA
    • Bluehawk built as part of standard army at all levels
    • Uber builds Gil-E even without sighting tactical missiles
    • Hover attacks always handled by land neural network
    • Platinum and Uber scout with bots later into the game
    • Uber more likely to stop using Single Laser Towers
    stuart98 likes this.
  13. Quitch

    Quitch Post Master General

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    Version 4.37.0 - 2018-11-15
    • Uber transitions to T1 vehicles as game progresses
    • Removed Uber's factory AA rules due to greater use of vehicles
    • Uber correctly builds T1 vehicles when alone on a planet
    • Booms now use dedicated platoons only
    • Adjusted flexibility Silver and Gold have in sending out Booms
    • Greater Gil-E usage by Platinum and Uber
  14. Quitch

    Quitch Post Master General

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    Version 4.37.1 - 2018-11-19
    • Introduced workaround for AI placement bug in 112176 onwards by allowing air opening if all else fails
  15. Quitch

    Quitch Post Master General

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    Version 4.38.0 - 2018-11-29
    • Bronze is slightly more proactive at orbital scouting
    • Unified how Bronze handles local orbital scouting for MLA and Legion
    • Don't try and force AI to orbital scout if it doesn't want to
    • Build Avengers and Vipers from orbital factories at all levels
    • Fixed Uber MLA potentially teching to T2 naval slightly later than it should
    • Bronze and Silver will ensure they have enough fabbers on a planet before building an advanced factory
    • Corrected error where Gold Legion wouldn't tech to T2 vehicles when it couldn't expand
    • Tidied up some redundancies and ordering inefficiencies in checks
    • Corrected Platinum not properly checking for routes from T2 bot factories
    • Corrected error where Platinum MLA wouldn't tech to T2 bots when it couldn't expand
    • Platinum Legion was incorrectly using old code for teching to T2 air and bots
    • Fixed all instances of placement and drain checks being performed against the wrong factory or unit
    • Fixed Gold and Platinum not always counting a naval factory build against their concurrent build limit
    • Removed limits imposed on Bronze and Silver for orbital scouting
    • Removed AA factory builds from Uber Legion to match MLA
    • Fixed Gold being unable to build the Astraeus
    • Fixed Iron Dome rush builds being broken for Casual, Bronze and Silver
    • Fixed Uber being unable to teleport its Commander when playing as Legion
    • Fixed Platinum not scouting with Investigators
    • Fixed Gold teching to T2 bots even when it couldn't afford it
    • Added specialised asteroid builds which focus on getting a Halley online
    • Fixed Silver Legion building a Walker Foundry without a land route
    • Fixed an issue which could cause Uber to fail to scale up its fabber presence when alone
    • Gold, Platinum and Uber are much faster at building their first orbital launcher if they're alone on a planet
    • Platinum and Uber build more scouts if they can't find an enemy on their planet
    • All levels more generous in determining valid bases for placement of ground anti-orbital
    • Unified Uber MLA and Legion approach to ground anti-orbital
    • Fixed error preventing Legion sometimes placing ground anti-orbital by superweapons
    • Uber and Platinum maintain more scouts when alone on a planet
    • MLA and Legion orbital launchers and factories are built near the fabber rather than the main base
    • Fixed errors preventing Uber Legion from expanding properly
    • Fixed all duplicate build condition names
    Nicb1 and burntcustard like this.

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