[SERVER] Queller AI - smarter more humanlike AI for all ability levels

Discussion in 'Released Mods' started by Quitch, November 5, 2014.

  1. Quitch

    Quitch Post Master General

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    Version 4.55.0 - 2019-11-26
    • Casual through Platinum show more variance in which planets they choose to expand to
    • Resolve issue with some levels' failure to expand when starting with a naval factory
    • Uber requires less air dominance to use the Horsefly
    • Gold and Platinum prefer the Horsefly over the Kestrel
    • Silver no longer uses the Hornet
    • Fixed Uber not building more than one Horsefly concurrently
    • Uber properly handles the Horsefly being disabled
    • Uber maintains a smaller bomber/gunship presence when alone
    • Uber no longer maintains a fighter air force when alone
    • Gold through Uber produce less advanced fabbers when alone
    • Uber produces less fabbers when floating eco
    • Number of targets in range requirement higher for building advanced artillery
    • All difficulties will use Gustav's in defence
    • Uber more likely to make a defensive Gustav
    • Fixed Uber FFA not building tanks
    • Uber FFA expands as aggressively as other personalities again
    • Gold and above will not overreact with air defence when scouting air fabbers
  2. Quitch

    Quitch Post Master General

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    Updated the OP eco modifier recommendations again.
  3. bthirteen

    bthirteen Member

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    brace yourselves limits are going further
  4. Quitch

    Quitch Post Master General

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    Version 4.56.0 - 2019-12-21
    • Uber will use Icarus when enemy has no mobile anti-air potential outside of the Commander
    • Uber will use Icarus offensively again
    • Uber uses more Typhoons
    • Uber won't use Stingray or Manta for anti-air
    • Improvements to how Uber considers its position in relation to planet specific orbital threat
    • Uber won't build Artemis when its orbital position is immediately threatened
  5. Quitch

    Quitch Post Master General

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    Version 4.56.1 - 2019-12-22
    • Prevented Uber reacting to an orbital-only presence with Icarus
    • Uber won't build Excaliburs when its orbital position is immediately threatened
    • Uber only uses the Icarus strategy in the early game
  6. Quitch

    Quitch Post Master General

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    Reverted difficulty recommendations for eco modifiers at the top end.
  7. Quitch

    Quitch Post Master General

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    Version 4.57.0 - 2020-01-05
    • Increased flexibility in platoon composition
    • Uber 1v1 uses more T1 bots
    • Uber FFA can use vehicles earlier
    • Cleaned up obsolete build conditions
    • Changed how Uber is assessing the need for more air factories to avoid over-producing them
  8. Quitch

    Quitch Post Master General

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    Version 4.58.0 - 2020-01-12
    • Uber priorises fixing energy issues over creating a defensive air force when alone
    • Try to ensure AI does not give up if reduced to its commander and stuck on an asteroid
    • Correct minor error in Bronze Legion's handling of asteroids
    • Bronze and Silver quicker to move fabbers to other planets
  9. Quitch

    Quitch Post Master General

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    Version 4.58.1 - 2020-01-13
    • Fixed Uber microing Bluehawks wrong
  10. Quitch

    Quitch Post Master General

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    Version 4.59.0 - 2020-01-20
    • Search for artillery placements from the perimeter bases first
    • Much less fussy about titan placement
    • Fixed Casual running some checks it didn't need to
    • Gold and above won't launch a naval fleet with only combat barges in it
    • Improved how Queller handles naval maps at all difficulties

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