[SERVER] Queller AI - smarter more humanlike AI for all ability levels

Discussion in 'Released Mods' started by Quitch, November 5, 2014.

  1. Quitch

    Quitch Post Master General

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    Queller uses the old method of forming platoons, which is looking at the overall threat and then setting a minimum number of troops required before it will begin searching for a target. This leads to a more humanlike approach where you have small numbers of blobs moving around.

    Earlier this year the vanilla AI was changed from this method to one where it has no platoon minimums (sort of) and leans much more heavily on the neural net. This leads to a lot more map activity, with large numbers of smaller platoons moving around. Generally this makes for good raiding and poor army conservation. My experience has been it works really well against other AIs, but not so good against human players who build defences at expansion points.

    However, all Aggressive is is an over-confident Uber, which at this stage simply seems to be an inferior Uber that doesn't really add anything of value to the selections, hence my thinking of replacing it with Neural, which plays differently yet also potentially applies more pressure. EDIT: Aggressive can also open double-bot.
    Last edited: July 12, 2019 at 12:50 PM
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  2. lulamae

    lulamae Well-Known Member

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    So Aggressive Neural?
  3. Quitch

    Quitch Post Master General

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    Version 4.46.3 - 2019-07-12
    • Uber uses less Locusts
    • Ensure Uber always puts bots in the right squad
  4. Quitch

    Quitch Post Master General

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    No, it would be a direct replacement i.e. Uber Neural would become Uber Aggressive, removing the current Aggressive profile.
    Last edited: July 12, 2019 at 10:21 PM
  5. bthirteen

    bthirteen Member

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    Pretty much spot on. Aggressive is buggy compared to Neural and Rush. AI is always going for the same strat with big pushes where Neural and Rush do better at aggressive that "aggressive AI".
    Neural goes for the base while Rush goes for expos. Rush is harder than Neural tho, starts faster with attacks. It is seriously hard to break them at 1.5x eco modifiers.
    Last edited: July 12, 2019 at 10:02 PM
    Quitch likes this.
  6. Quitch

    Quitch Post Master General

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    Would be interested to hear how Uber compares to Uber Neural, especially when compared across light and heavy CSG maps. The map can heavily influence the AI, especially when you're on a map with easily identifiable chokes between the bases versus a map which is wide open.

    Vanilla just abandoned the old way, and I was toying for a while with doing the same, but testing suggested that the old way worked better in more situations than not. I'm still always open to just making Neural the main branch though as it gives the AI more flexibility.

    I'll likely switch Aggressive for Neural, and then run a lot more testing on whether it should receive a wider deployment.
    Last edited: July 12, 2019 at 10:43 PM
  7. Quitch

    Quitch Post Master General

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    Version 4.47.0 - 2019-07-13
    • Cleaned up some unnecessary personality duplication
    • Removed Uber Aggressive
    • Uber Neural renamed Uber Aggressive
  8. Quitch

    Quitch Post Master General

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    Version 4.48.0 - 2019-07-14
    • Added Turkish (tr-TR) translations with thanks to fera
    • Uber Aggressive now named Uber 1v1
    bthirteen likes this.

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