Discussion in 'Released Mods' started by Quitch, November 5, 2014.
Over the past couple of months, either Uber-Agressive has gotten tougher, or I've gotten worse.
There was a big change to all the Uber personalities in January in terms of MLA army composition which should make it tougher. Certainly it could consistently beat its pre-January self. If you mean since then, well then it's you
I'll go with door #1 thankyewveramuch.
Version 4.12.3 - 2017-03-24
The Queller AI Client is no longer required and should be uninstalled.
mikeyh updated personality script to account for changes in 99377
Additional language translations
Español (es) translation added courtesy of gmase
Nederlands (nl) and Nederlands (België) (nl-BE) added courtesy of PRoeleert
Fixed Queller translations breaking PA translations
Those translations by me are seriously the best thing to happen to Queller ever
Who cares about Nederlands? Do I have to put a map to compare it to the SPANISH EMPIREEEE?!
Am I missing something, my version is still set at 4.12.2 and the AI Client won't uninstall without disabling Queller AI.
Ok all fixed, if anybody did anything then thankyou.
There was an issue with the feed between PAMM and CMM, so 4.12.2 was still the version showing. Was sorted about 8 minutes after you posted I believe
Version 4.13.0 - 2017-04-02
Increased distance between Jigs and Rigs at higher difficulties
Platinum uses more bots
Platinum uses less Sparks
Uber MLA slightly more likely to to tech vehicles
Platinum no longer uses Grenadiers
Platinum will always prefer to open with bots over vehicles
Uber Legion never goes T2 air first
Platinum no longer uses the GIL-E
I up voted this on MOD DB
It's awesome Quitch Thank-you!! ,
I'm going to attempt to mod the mod to see if i can make the AI prioritize attacking Mex and Solar if possible.
I still win easily as the AI seems to leave my Mex alone until it's way too late and i just walk through and wipe the AI out with a massive zerg rush of T1 bombers and T1 bots .. lol.
There's currently no means to modify the AI's targeting priorities. You have control over when platoons are formed, and with what, but then you hand them over to one of the attack tasks. Mikeyh has talked about potentially allowing the passing of parameters to the AI tasks to allow control in this area, though there are a number of other areas for improvement I would prioritise above this.
Version 4.14.0 - 2017-04-21
Fixed Ramparts getting built too close to one another at higher levels
Casual and Bronze now build the Typhoon
Bronze and Silver push faster to get an anti-nuke if there's a nuke threat
New amphibious platoon for mixed faction armies
Properly micro Stokes in their own platoon
Uber uses less Legion AA ships
Uber makes greater use of Catfish against naval threats
Fixed issue causing Uber Legion factories to pause production prior to enemy contact
Uber can use more fabbers to assist nuke production
Uber MLA can build tanks earlier
When unable to expand Platinum and Uber will tech if they haven't already
Uber Cautious less likely to scout in an antagonistic way
Changed how Uber Legion performs its initial scouting
Uber will use Skitter to scout if it hasn't found an enemy yet
Gold will scout with the Investigator
Uber no longer idles scouts sent to other planets
Uber builds Corsairs earlier
Smarter limit on the number of Talos built by Casual through Platinum
Platinum uses less Monstrosities
Gold no longer patrols all its Marauders when alone on a planet
Hey Quitch, really digging your AI, but could you make it stop firing nukes at targets covered by fully stocked anti-nukes and waste all that metal?
I think the stock AI does this too so it's not a Queller specific issue.
If the AI does this then it means it's intel is out-of-date, that is that it doesn't realise there's an anti-nuke there yet, or it didn't realise it had enough missiles to stop its nukes.
Would you consider adding an Uber-Turtle flavour to Queller that fortifies it's base and outposts?
I've been playing Queller and it doesn't seem to build much if any base defences, and I don't see it building AA when I harass it with bombers.
I use Uber or Uber Aggressive with a resource bonus.
I'm playing it with my own turtle mod: https://forums.uberent.com/threads/rel-war-turtle.69898/
It buffs all defences and artillery with more DPS and far greater firing range, but the AI of course is balanced for the stock base defences which are pretty much useless.
I'd love to have an AI variant that builds plentiful turrets and AA, also around outlying mexes.
I used to have the stock AI modded to do this but Queller is so much better I thought I'd ask you to consider it before I poke around in your mod
Not really something I plan to do, though looking at AA defence is something I'll revisit after the next patch fixes some of the bugs with the AI's air management.
You want to look at the top of the uber_fabber_defense_air.json file. "Uber - Galata Turret - Mex" and "Uber - Galata Turret - Base" are what you want.
How to switch on the new ai? In ai options I can choose only vanilla (normal/hard...), and even if I choose vanilla difficulty, commanders do nothing during skirmish battle, only standing
Sounds like you've got a conflicting server mod. What mods do you have installed?
I don't usually play against bots but I joined a 8 FFA with 9 planets and 3 Queller bots and man they were nasty. I had to kill them first because they were way more aggressive than the human players, the bad thing is that I let humans too much time to turtle up in their planets and it took long to kill them.
So basically I found myself in a situation where AIs are more dangerous (can kill your comm or hurt your base) but human players are way better defending a whole planet, and it was fun. Of course, I'm not talking here about top players but randoms.
Only queller ai mod, and ai mod compability patch which was installed by itself with queller
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