As of 116982 this mod is no longer required! This is the vanilla Planetary Annihilation: Titans AI, updated to work alongside all community AI and faction mods. It also enables your AI to build previously unsupported units. Refer to it as a dependency in your AI mod to avoid having to roll your own solution. Installation You should download and install this mod via the Planetary Annihilation: TITANS in-game Community Mods. If you are using PAMM you will need to download the mod from GitHub. What It Does Adds a check for the personality tag "vanilla" to every AI build condition Adds the "vanilla" personality tag to all vanilla difficulty levels Adds new unit names to the AI unit map to allow modded AIs to build every unit Adds new group names to the AI unit map to allow it to work with faction mods What It Doesn't Do Modify the behaviour of the vanilla AI in any way Thanks To wondible for his creation of the AI Showdown tool
CHANGELOG v2.0.1 - 2022-08-08 Fixed mod icon v2.0.0 - 2020-06-26 No longer injects a personality tag into all standard difficulties Removed redundant personality tag checks Removed unnecessary file shadows v1.9.0 - 2020-06-24 Add support for upcoming Easy difficulty v1.8.1 - 2020-01-17 Avoid duplicate build name v1.8.0 - 2019-10-05 Updated for changes in 113783 Don't inject any changes into the Idle personality v1.7.0 - 2019-05-25 Updated for changes in 113074 Updated for changes in 113306 v1.6.0 - 2019-03-08 Add Lane Mine to unit map Add Sea Mine to unit map Updated for changes in 113034 v1.5.0 - 2018-10-17 Updated for the changes in 112176 v1.4.1 2018-06-23 Mod icon correctly linked using HTTPS v1.4.0 - 2018-03-04 Adds the personality tag "vanilla" to the default AI difficulties so you don't have to Corrected typo that has been in the description for two years Updated readme to clarify exactly what mod does Now marked properly as a mod for Titans only v1.3.1 - 2016/04/29 Removed personality updates from this framework, should be handled through per-mod new_game.js scripts You should delete the client version of AI Compatibility Patch Integrated script fix from mikeyh v1.3.0 - 2016/04/25 Update personalities for latest Planetary Annihilation Titans release Reverted changes in 1.2.6 as both assumed changes which didn't end up working out v1.2.6 - 2016/04/05 Account for possibility of orbital or air teleporters to ensure teleporter checks do what they're supposed to Change Unit Cannon platoon check to prevent static orbital teleporters breaking AI teleporter routing v1.2.5 - 2016/03/23 Fix for error in counting Colonel numbers v1.2.4 - 2016/03/01 Fix for failure in git merge process v1.2.3 - 2016/03/01 No, really, non-UberEnt AIs will fire nukes now. v1.2.2 - 2016/02/16 Replaced SupportCommander with UberSupportCommander to prevent mod conflicts Corrected bug preventing use of nukes by non-vanilla AIs v1.2.1 - 2016/01/24 Correctly excludes faction Commanders and fabbers from trying to build vanilla buildings v1.2 - 2016/01/22 Remove vanilla prefixes from build condition names to fix 10 second delay in building bug introduced in 89528 v1.1 - 2015/10/21 Updated for release 89755 v1.0 - 2015/10/01 Initial release synced to version 88163
#### v1.2.1 - 2016/01/24 - Correctly excludes faction Commanders and fabbers from trying to build vanilla buildings
Well, a 90 hour playthrough of Fallout 4 followed immediately by 155 hour playthrough of The Witcher 3 (one of the best games of all time) really took a chunk out of my free time
#### v1.2.2 - 2016/02/16 - Replaced SupportCommander with UberSupportCommander to prevent mod conflicts - Corrected bug preventing use of nukes by non-vanilla AIs
This release is in preparation for the Legion Expansion. #### v1.2.6 - 2016/04/05 - Account for possibility of orbital or air teleporters to ensure teleporter checks do what they're supposed to - Change Unit Cannon platoon check to prevent static orbital teleporters breaking AI teleporter routing
#### v1.3.0 - 2016/04/25 - Update personalities for latest Planetary Annihilation Titans release - Reverted changes in 1.2.6 as both assumed changes which didn't end up working out
#### v1.3.1 - 2016/04/29 - Removed personality updates from this framework, should be handled through per-mod new_game.js scripts - You should delete the client version of AI Compatibility Patch - Integrated script fix from mikeyh
Version 1.4 - 2018-03-04 Adds the personality tag "vanilla" to the default AI difficulties so you don't have to Corrected typo that has been in the description for two years Updated readme to clarify exactly what mod does Now marked properly as a mod for Titans only