@jables Was there any progress on the server mods not being reset issue? https://forums.uberent.com/threads/...-88163-hotfix-88288.70065/page-7#post-1115506 https://forums.uberent.com/threads/titans-update-89755-now-live.70779/#post-1117164 https://forums.uberent.com/threads/lobbys-have-previous-mods.70925/ Any suggestions on how we can fix with a mod?
The server mod state should reset itself via engine.call('reset_game_state'). That should get called by model.setup() in start.js, when the game drops back to the main menu. It's possible a common mod is interfering with that behavior. The Titans/classic reset problem may be a different issue, however. When the game state gets reset, it uses the active content set. It's possible that it's not being reset to Titans after you load a classic server. (I haven't done any testing to determine whether or not that's the case, however.) It's also possible that there is a more subtle bug in the mod mounting. That would take more time to investigate, which we're a bit short on right now.
Thanks for the reply. I assumed that's why everything return to start. Will add some logging and try to get a reproducible scenario and workaround.