I decided to test out the dedicated server, and was shocked by the amount of spam that was encountered. Not even one map completed and roughly 80% of the log was filled with this (at least 10 entries per player and character): Code: Log: AActor::SyncActorToRBPhysics: Invalid or Missing BodyInstance in CollisionComponent. (check to make certain your object actually has a collision volume) for: HCharSniper DLC1_AmmoMule.TheWorld:PersistentLevel.HCharSniper_31 CollisionComp: No StaticMeshComponent Assigned DetailedInfo: No_Detailed_Info_Specified Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: DLC1_AmmoMule.TheWorld:PersistentLevel.HCharSniper_31.SkeletalMeshComponent_1206 SkeletalMesh: sk_sniperTEST And there were a bunch of entries like this at various points in the log: Code: Warning: Attempting to detach NULL component from SkeletalMeshComponent_974 And some of this early on: Code: DevNet: Rejected unwanted function ServerSetSpectatorLocation in HPreGamePC DLC1_AmmoMule.TheWorld:PersistentLevel.HPreGamePC_4 DevNet: Rejected unwanted function ServerSetSpectatorLocation in HPreGamePC DLC1_AmmoMule.TheWorld:PersistentLevel.HPreGamePC_6 DevNet: Rejected unwanted function ServerSetSpectatorLocation in HPreGamePC DLC1_AmmoMule.TheWorld:PersistentLevel.HPreGamePC_5 DevNet: Rejected unwanted function ServerSetSpectatorLocation in HPreGamePC DLC1_AmmoMule.TheWorld:PersistentLevel.HPreGamePC_7 Just a heads up for the devs.