Server log spam

Discussion in 'Monday Night Combat PC Feedback and Issues' started by Torinir, December 18, 2010.

  1. Torinir

    Torinir New Member

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    I decided to test out the dedicated server, and was shocked by the amount of spam that was encountered. Not even one map completed and roughly 80% of the log was filled with this (at least 10 entries per player and character):

    Code:
    Log: AActor::SyncActorToRBPhysics: Invalid or Missing BodyInstance in CollisionComponent. (check to make certain your object actually has a collision volume) for: HCharSniper DLC1_AmmoMule.TheWorld:PersistentLevel.HCharSniper_31  CollisionComp: No StaticMeshComponent Assigned  DetailedInfo: No_Detailed_Info_Specified
    Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody.  This will probably result in it falling out of the world.   Component: DLC1_AmmoMule.TheWorld:PersistentLevel.HCharSniper_31.SkeletalMeshComponent_1206  SkeletalMesh: sk_sniperTEST
    And there were a bunch of entries like this at various points in the log:

    Code:
    Warning: Attempting to detach NULL component from SkeletalMeshComponent_974
    And some of this early on:

    Code:
    DevNet: Rejected unwanted function ServerSetSpectatorLocation in HPreGamePC DLC1_AmmoMule.TheWorld:PersistentLevel.HPreGamePC_4
    DevNet: Rejected unwanted function ServerSetSpectatorLocation in HPreGamePC DLC1_AmmoMule.TheWorld:PersistentLevel.HPreGamePC_6
    DevNet: Rejected unwanted function ServerSetSpectatorLocation in HPreGamePC DLC1_AmmoMule.TheWorld:PersistentLevel.HPreGamePC_5
    DevNet: Rejected unwanted function ServerSetSpectatorLocation in HPreGamePC DLC1_AmmoMule.TheWorld:PersistentLevel.HPreGamePC_7
    Just a heads up for the devs.

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