[SERVER] AI Personalities for Skirmish and Multiplayer

Discussion in 'Released Mods' started by Quitch, March 17, 2017.

  1. Quitch

    Quitch Post Master General

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    Version 1.7.1 - 2021-04-14
    • Ensure AIP-Random doesn't pick a personality from any other AI mod
  2. Quitch

    Quitch Post Master General

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    Version 1.8.0 - 2021-04-25
    • AIP-Bot and AIP-Tank use less air
    • AIP-Turtle is more likely to attack
    • Reverted to default opening factory for AIP-Economist, AIP-Fast Tech, AIP-Land, and AIP-Swarm
    • Added opening factory requirements to unit type specialised personalities to future proof against Absurd personality changes
    • Removed changes to minimum fabber numbers from AIP-Swarm
    • AIP-Fast Tech and AIP-Turtle take slightly longer to tech
    • Increased orbital focus of AIP-Orbital
  3. Quitch

    Quitch Post Master General

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    Version 1.9.0 - 2021-04-25
    • Added AIP-Amphibious which uses a mix of land and naval forces
  4. Quitch

    Quitch Post Master General

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    Version 2.0.0 - 2021-07-11
    • Added AIP Raider which prefers to use fast units
    • Added AIP Sniper which prefers to use long-range units
    • Added AIP Heavy which prefers to use armoured units
    • Added AIP Infernodier which prefers to use long-range and armoured units
    • Added AIP Micro which expands more cautiously
    • Added AIP All Terrain which prefers to use hover and amphibious units
    • Added AIP Ranked which prefers units used at the top of the ladder
    • Added AIP Boomer which likes to use a lot of Booms
    • Added AIP Artillery which likes to use static artillery and Catapults
    • Added AIP Nuker which likes to build nukes
    • Added AIP Fortress which likes to build defences
    • Added AIP Assault which prefers to use assault units
    • Mod is now TITANS only due to dependency on TITANS units

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