[SERVER] AI Mod Compatibility Framework v1.5

Discussion in 'Released Mods' started by Quitch, October 21, 2015.

  1. Quitch

    Quitch Post Master General

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    This is the vanilla Planetary Annihilation: Titans AI, updated to work alongside all community AI and faction mods. It also enables your AI to build previously unsupported units. Refer to it as a dependency in your AI mod to avoid having to roll your own solution.

    What It Does
    • Adds a check for the personality tag "vanilla" to every AI build condition
    • Adds the "vanilla" personality tag to all vanilla difficulty levels
    • Adds new unit names to the AI unit map to allow modded AIs to build every unit
    • Adds new group names to the AI unit map to allow it to work with faction mods
    What It Doesn't Do
    • Modify the behaviour of the vanilla AI in any way
    Thanks To
    Last edited: March 4, 2018
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  2. Quitch

    Quitch Post Master General

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    Version 89528 of PA seems to have (re)introduced a bug whereby the AI is expecting a build condition with a particular name. AIs using this mod will have seen a ten second delay in the AI doing anything following spawn.

    Version 1.2 corrects this by removing all prefixes from the build condition names. If your AI is using the name build condition names as the vanilla AI then this could lead to strange behaviour, so please ensure you're prefixing your build condition names.
  3. Quitch

    Quitch Post Master General

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    #### v1.2.1 - 2016/01/24

    - Correctly excludes faction Commanders and fabbers from trying to build vanilla buildings
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  4. Clopse

    Clopse Post Master General

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    Good to see you back, you prob havnt been gone long but still nice.
  5. Quitch

    Quitch Post Master General

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    Well, a 90 hour playthrough of Fallout 4 followed immediately by 155 hour playthrough of The Witcher 3 (one of the best games of all time) really took a chunk out of my free time :D
  6. Quitch

    Quitch Post Master General

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    #### v1.2.2 - 2016/02/16

    - Replaced SupportCommander with UberSupportCommander to prevent mod conflicts
    - Corrected bug preventing use of nukes by non-vanilla AIs
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  7. Quitch

    Quitch Post Master General

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    #### v1.2.3 - 2016/03/01

    - No, really, non-UberEnt AIs will fire nukes now.
    Last edited: March 1, 2016
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  8. Quitch

    Quitch Post Master General

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    #### v1.2.4 - 2016/03/01

    - Fix to failure in git merge process
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  9. Quitch

    Quitch Post Master General

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    #### v1.2.5 - 2016/03/23

    - Fix for error in counting Colonel numbers
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  10. Quitch

    Quitch Post Master General

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    This release is in preparation for the Legion Expansion.

    #### v1.2.6 - 2016/04/05

    - Account for possibility of orbital or air teleporters to ensure teleporter checks do what they're supposed to
    - Change Unit Cannon platoon check to prevent static orbital teleporters breaking AI teleporter routing
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  11. Quitch

    Quitch Post Master General

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    #### v1.3.0 - 2016/04/25

    - Update personalities for latest Planetary Annihilation Titans release
    - Reverted changes in 1.2.6 as both assumed changes which didn't end up working out
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  12. Quitch

    Quitch Post Master General

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    #### v1.3.1 - 2016/04/29

    - Removed personality updates from this framework, should be handled through per-mod new_game.js scripts
    - You should delete the client version of AI Compatibility Patch
    - Integrated script fix from mikeyh
    Last edited: April 29, 2016
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  13. Quitch

    Quitch Post Master General

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    Version 1.4 - 2018-03-04
    • Adds the personality tag "vanilla" to the default AI difficulties so you don't have to
    • Corrected typo that has been in the description for two years
    • Updated readme to clarify exactly what mod does
    • Now marked properly as a mod for Titans only
  14. Quitch

    Quitch Post Master General

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    Version 1.4.1 - 2018-06-23
    • Mod icon correctly linked using HTTPS
  15. Quitch

    Quitch Post Master General

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    Version 1.5 - 2018-10-17
    • Updated for the changes in 112176

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