Seems like the wrong things were nerfed with the Support

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Liefglinde, December 6, 2010.

  1. Liefglinde

    Liefglinde New Member

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    I'm curious as to why airstrikes were nerfed over the shotgun or the Firebase.

    The shotgun fires way too fast and does way too much damage, in my opinion. It is also extremely accurate and can shoot from further away than most people realize.

    The Firebase just does a ludicrous amount of damage and pretty much kills the framerate whenever it's around.

    I never really had a problem with airstrikes at all. It seems like they should have been left alone and either the shotgun or the firebase should have been nerfed.
  2. F5in

    F5in New Member

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    I concur. Although don't change the shotgun, the support needs something for when he's alone. Change that firebase mang.
  3. Liefglinde

    Liefglinde New Member

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    Well I don't mean a huge nerf on the shotgun, but the fact that the thing never misses and does that much damage bothers me
  4. PohTayToez

    PohTayToez New Member

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    If I were to choose one thing to be nerfed on the support, it would be the hurt/heal gun. Rather than the beam staying locked onto the target even if you're faced 180 degrees away, I would have it so that you have to have your reticule at least somewhat close to your target in order to maintain the lock.

    The airstrikes were my favorite part of the support, and I never saw a problem with the recharge speed. \
  5. Liefglinde

    Liefglinde New Member

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    Ah well, because I main Assassin I haven't really noticed the H/H gun that much, but yeah having it stay locked on while the support is facing away from you is a little annoying. And yeah the airstrikes were just fine as they were.
  6. TOM12121112

    TOM12121112 New Member

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    i think a clip would make the heal/hurt gun awesome
  7. Ninja Wallace

    Ninja Wallace New Member

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    My name is Ninja Wallace and I approve this message.
  8. Billy Rueben

    Billy Rueben New Member

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    I STILL think everything is fine with the Support. So the airstrike got nerfed. It now sits at level 1 for most of the game for me. Would I like it to return to what it used to be? Yes. The shotgun is fine, just don't get close to Supports, or sneak up on them. The firebase is right where it should be. It is all about area denial. As an Assassin player, you should have no problem taking out firebases. As for a Heal/Hurt gun nerf, I could care less either way.
  9. BroTranquilty

    BroTranquilty New Member

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    no offence, but the shotgun being nerfed would unbalance it against assassins. which is a very critical balance.

    dont like the shotgun, dont play a close range class (or do what i do as assassin, put a clip into him instead of trying to lunge-grapple).

    if the shotgun needs a bit of nerf, you might as well not even look at the rate of fire (everyone uses an endorsement so it fires so fast no matter what), or the damage (per range its horrible as it is to cause damage), so nerfing the range 30-40% might be acceptable.

    but nerf its damage, then make assassins unable to grapple at the end of a lunge. that would make it fair, neither class could one-hit the other for a kill
  10. ManaCorporation

    ManaCorporation New Member

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    Then stop being an assassin and getting in front of supports. Shotguns are horribly WEAK from a very limited range. Two steps away, and its damage is reduced drastically. Five steps away, it'll tickle you. Any further and it completely misses even if the aim is spot-on.

    Use the S-launcher vs Supports. Shotgun problem solved.

    Shotgun is actually very slow, 95% of Supports uses RoF Gold/Silver to fix this.

    Shotgun is actually very difficult to aim, if it's not spot-on, it's a total miss. Pros who zig-zag towards me always give me the most problems. I'll unload an entire clip of the shotgun and miss every single time and find myself grappled/killed by them.

    Firebases are stationary. Just don't get in its range and you're fine. Even an assassin can destroy a firebase using S-launcher while Support is overhealing it with Gold RoF. Again, a firebase can't move (unless Support picks it up and move it) so just go around it and deal with other things. If it's placed where you have to deal with it, blast it away at a distance. Or even Smoke Bomb it if necessary.

    Dagger/Sword Assassins fail miserably versus Shotgun Supports. S-Launcher Assassins rape Supports/Firebases.

    I play both Support and Assassin exclusively so I feel both classes have ways of dealing with the other.
  11. Im Hudson

    Im Hudson New Member

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    I'd like to see air strike regen at least get slightly buffed ahead of where it is now.

    I really want an actual hack against enemy turrets to be realistically possible to get. It's easier to get full juice by Taunting infront of a laser blazer than it is for a support to hack an enemy turret even while juiced. His weapons and firebase are fine.
  12. SHOW YOUR HEART

    SHOW YOUR HEART New Member

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    If that was done, the damage/heal regen per second would have to be increased .. as it'd be almost impossible to heal turrets against enemy fire.
  13. AARPS

    AARPS New Member

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    ^This.

    The game seems pretty well balanced to me. I honestly can't understand why there's a new post daily about how something needs to be changed.
  14. Leonyx

    Leonyx New Member

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    I spent almost all day yesterday playing as support, and I really didn't have any problems in terms of balance, except for my own crappy aiming, and assassins destroying turrets. But even then, if you heal it as it's being attacked, it should be the only turret they can get at.

    I'm actually really happy with balance post-DLC. We'll see if I feel that way in a week.
  15. TOM12121112

    TOM12121112 New Member

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    it could be the quickest reload in the game, but it would stop them from being able to shoot at you while they run away.
  16. Liefglinde

    Liefglinde New Member

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    Maybe a clip just for hurting?
  17. AARPS

    AARPS New Member

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    Yeah alright I take it back, I agree with you Hudson, the regen on the air strike is just too slow to have the kind of fun I used to have with the support. I end up feeling pretty vulnerable against competent players.
  18. thrustbucket

    thrustbucket New Member

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    Support's airstrike is fine. They don't need to spam insta kills every 30 seconds.

    They already have a weapon as powerful as the assassin's sword but with better range. Good support players right now are doing lots of sneaking up and shot-gunning in the back - which is infuriating; as now we have to worry about supports and assassins.
  19. F5in

    F5in New Member

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    Why are you getting snuck up on by supports?
  20. Leonyx

    Leonyx New Member

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    I will say that the first thing I noticed when I played was that the air strike's regen was really slow. I don't use them that often, so I didn't worry about it much.

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