Nope, currently the game is fixed to window mode only. So if you want to make it bigger, just resize the window like you do with any windows window.
The one unfortunate side affect is that they seem to have done the UI based on 1280x720. 9px is not the same size at 1080p, so the fonts seem really small right now. I'd love to see them to the UI in pt sizing, or even dp like android.
Yea, but resizing the window causes my client to slideshow, we really need video mode selection to be implemented.
It's coming. We plan on adding full screen in the near future, as well as maximized windowed mode. We also plan on supporting separate game and UI resolutions so you can keep the UI at the full desktop resolution and have the game run at 640x480 if you chose.
funny, I didnt even realize your mistake and thought of exactly that: a borderless "fullscreen" window.
Sure, but with each new build and/or verify files they need to be edited again. Looking forward to a set/forget for something like ui scale!
I've played a lot of games recently where the UI was not adjustable or optimized for large monitors. Playing games like endless space, fallen enchantress, etc at 2560x1600 is kinda dumb. Sometimes have to lean right into the screen to make out the words that are like 1 mm tall
Speaking of resolution, I can say this for certain, the current UI does not work well on my netbook's small screen size (not that a netbook is likely any kind of gaming hardware target. My netbook is not my primary gaming rig, its only what I use when I'm traveling or wish to test games on Linux).
As a sidenote, TV-sized UI would be appreciated too. While my TV runs at pixel perfect 1080p, it's harder to read text from a distance.