Scrambler Buff

Discussion in 'Monday Night Combat PC Discussion' started by Providence, January 22, 2011.

  1. Providence

    Providence New Member

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    Add slow aura.
  2. Mibuwolf

    Mibuwolf New Member

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  3. Statement

    Statement New Member

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    Not that Sniper needs any buffs, but I guess Scramblers could stand to be a little faster or have a bit more hp.
  4. zarakon

    zarakon Active Member

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    I rarely even notice their skill drain. It probably needs a larger radius to be useful
  5. Caliostro

    Caliostro New Member

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    Yeah, they need something. They're by far the wimpiest of spawnables.

    Bouncers are an actual threat to players if they're not taken care of immediately. They have high health, and do considerable damage.

    Buzzers are a ******* PAIN. They're very small, they fly, and a swarm can quickly murder anyone.

    Gremlins are weaker and less dangerous than the other two, but being invisible makes them capable of getting the drop on and harming other players, giving the assassin an opening.

    Gapshots can nuke the enemy from far away.

    Scramblers are very visible, do almost no damage, have next to no health, move very slowly, have very small range, and even if they get next to you, they do very little in the way of actual harm. I even tried spawning around 1k worth of scramblers several times and they only ever got one kill or assist.
  6. BulletMagnet

    BulletMagnet Post Master General

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    Remember that Scramblers aren't there to directly kill Pros.

    Anyone that relies on a skill to do some killing, or to save their hide always has to pay attention to them. Not being able to jump or charge away while a Pro rained death down on me has caused many of my deaths as Tank.
  7. BamBam11

    BamBam11 New Member

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    I've tried to follow scramblers around and snipe people who have skill drain but that's no use
  8. Rammite

    Rammite New Member

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    I vote for increased drain radius, and maybe even drain speed too.

    More armor couldn't hurt either.


    Remember, this is a Beta, we're still testing. Might as well test it.
  9. Pluberus

    Pluberus New Member

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    Drain Radius + Slow (Or increase their speed).
  10. DeadStretch

    DeadStretch Post Master General

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    Although many may not know it but Scramblers have a melee attack which can do at least half health on a silver armor, passive 1 Tank. I vote for buffed HP and Speed.
  11. Shurryy

    Shurryy New Member

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    +1.

    Really I think that's fair and makes sense. Since they're already so slow they'll never get within melee range, so I say Radius + Slow to catch up to their target and perhaps potentially harm them. Like the bouncer.
    I never spawn these guys and why? Because my money is better spent upgrading turrets in a base that doesn't need defences rather than giving the enemy free gold.
  12. Providence

    Providence New Member

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    Not many know this because it's not true :lol:
    Scrambler melee attack takes out 16% health of silver armor passive 1 Tank. If scrambler is in your melee range, you're doing something wrong.
  13. DeadStretch

    DeadStretch Post Master General

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    What, you've never played Blitz?
  14. Warskull

    Warskull New Member

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    Scramblers do need some improvement. A little durability and speed could help.

    The slow idea is interesting. Maybe if they only slowed with a successful melee attack or if the slow aura was rather small.
  15. BulletMagnet

    BulletMagnet Post Master General

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    What if scramblers stole Juice too?
  16. MikeyTWolf

    MikeyTWolf New Member

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    Blitz should never be considered the norm, because bots increasingly get tougher and better. Any "buffing/nerfing" will ONLY apply to crossfire, where you have a long line of constants on both sides, as opposed to Blitz where it's one team of four constants vs. an always dynamic horde.
  17. Warskull

    Warskull New Member

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    That would probably be way too good. Juice is very valuable.

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