Scatter Area Command

Discussion in 'Planetary Annihilation General Discussion' started by stuart98, February 18, 2014.

  1. stuart98

    stuart98 Post Master General

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    This would be an area command which would make units scatter outward in a circle around the center point of the area command. Useful when you're about to be nuked.
  2. LeadfootSlim

    LeadfootSlim Well-Known Member

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    I'd think a "move to edges of this circle area" command would work better as it'd double as a way to put your units in a perimeter formation around, say, a Commander.
  3. bobucles

    bobucles Post Master General

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    How is a circular formation ever going to be useful? No matter what, half of your squad is going to be out of position.

    A spread formation has a DEFINITE use. Widely spaced units take minimal damage from AoE attacks.
  4. brianpurkiss

    brianpurkiss Post Master General

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  5. wheeledgoat

    wheeledgoat Well-Known Member

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    +1
    i've been missing a scatter command greatly... would be a fantastic addition.
  6. bobucles

    bobucles Post Master General

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    I would also like to point out that CnC had a hotkey that would cause your units to scatter. This was very useful for avoiding tanks, which had a very nice ability to run over infantry.

    Clearly PA also needs tanks that kill infantry by running them over.
    stuart98 likes this.
  7. Dementiurge

    Dementiurge Post Master General

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  8. cptconundrum

    cptconundrum Post Master General

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    If the CPU could handle it, I would love a game where units were easy to kill like in PA but made up for it by scattering and running around to make themselves harder to hit. Unfortunately that would probably melt the server with the army sizes we get in PA.
  9. LeadfootSlim

    LeadfootSlim Well-Known Member

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    Perhaps a "fan out" formation, then, which uses the direction you pull the circle. My main point was that being able to tie in the circle command, rather than C&C's method of mashing "scatter" and hoping for the best, would be a good way to keep things contiguous from a control standpoint.
  10. duncane

    duncane Active Member

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    How about this be automatic behavior? Once a nuke is spotted units try to run away?
  11. ikickasss

    ikickasss Active Member

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    good idea. would help to avoid t2 bomb with a group of units
  12. wheeledgoat

    wheeledgoat Well-Known Member

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    i'm not going to dare get on the micro train (I don't want to, plus I'd be flamed off the board) but I'd be kinda irritated if units scattered automatically every time I launched a nuke at my opponent. just sayin'

    edit: although, it would be entertaining to see the units freak out a bit and try to run once the nuke was close and in their line of sight. but i would hope an addition like that would be mostly cosmetic, and their automated reaction wouldn't actually save most of them (perhaps a few on the periphery).

    would that be a natural reaction - for machines/robots? the units don't display intelligence other than targeting anywhere else in the game. would that be consistent?
    stuart98 and Clopse like this.
  13. Clopse

    Clopse Post Master General

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    I have thought of this idea too. Especially when 10 bombers in the middle nowhere get approached by a hummingbird. Can be hard to not just look at how quick it can kill them:
  14. stuart98

    stuart98 Post Master General

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  15. allister

    allister Active Member

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    So you can use area commands for building, patrolling, attacking etc. Do area commands work with the basic move command? I honestly don't know. If not, this is what it should do. Scatter the units around in an area.
  16. squishypon3

    squishypon3 Post Master General

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    You have been asked not to do that. :>

    At lleast disguise it! XD
  17. eratosthenes

    eratosthenes Active Member

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    Blasphemer!
  18. zgrssd

    zgrssd Active Member

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    I am not sure.

    On the one hand it kinda belongs to Strategy games. Even CnC Red Alert 1 had it, and that is from the deep in the last milennium.

    On the other hand, this goes heavy into the "micro" area of game design*. And this game tries to avoid micro as far as possible:
    Especially low HP units like Dox would benefit from that when under fire be low RoF/AoE units like artillery. It could drastically improove thier effectiveness if microed, going against one of the core game designs.


    *In retrospect CnC got micro-heavier the farther it progressed, propably one thing I disliked about the series.
  19. vyolin

    vyolin Well-Known Member

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    Defending automated micro again: Units scattering on incoming nukes is something that cuts both ways: Armies do not get destroyed by nukes anymore but will find themselves in disarray, easy to clean up or even opening up new vulnerabilities.
    But then again, PA's unit roster probably does not offer enough niches right now for subtle maneouvres and trickery to be worth it.
  20. Clopse

    Clopse Post Master General

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    it's possible to scatter, press q( my patrol button) and drag down enough to cover whole map and units scatter, good to avoid bombs etc.
    ant0ine likes this.

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