Scamper vs Ants. Differentiation suggestions.

Discussion in 'Balance Discussions' started by squishypon3, April 23, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    A little thing on the different unit roles that I believe should be in place for these two units.

    Scampers:

    Fast, agile bots. They excel in situations where flanking or micromanagment is involved. Because of their speed and agility they can be ordered to avoid shots by continuously moving in the opposite direction the enemy was leading onto them. One or two can easily overwhelm a lone tank. They lack enough staying power to be a viable option as raiders against a well equipped (defended) base.

    Stats:
    + Fast.
    + Agile.
    + High fire rate.
    + low sway.
    + Fast projectile speed.
    - low damage per one projectile, alone.
    - No splash; it can only hit one unit at a time.
    - Low Range.

    Ants:

    Slow, cumbersome vehicles. They are most useful when attempting to fight large groups of an opposing enemy, a group of 5 tanks could stand a chance against a larger group of Scampers because of their larger area of effect. Their shells, though slightly inaccurate, can still pose a threat because of the wide area of damage they deal. They are not the best alone however, because of their slow speed and turret turn rate (as well as slight inaccuracy) the can have trouble shooting singular units and make them sitting ducks. Their health and range however give them an advantage over bots in fortified base assaulting.

    Stats:
    + Medium damage per one projectile, alone.
    + Medium splash; it can hit multiple units with one shell.
    + Medium Range.
    - Low to medium projectile speed.
    - Slow.
    - Cumbersome; not agile.
    - A fair amount of sway.


    Anybody have any input to give? Agree? Disagree?

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