Rushing and imbalance..?

Discussion in 'Planetary Annihilation General Discussion' started by iornsky, July 14, 2014.

  1. iornsky

    iornsky New Member

    Messages:
    2
    Likes Received:
    2
    I am quick to attack, quick to build and quick to scout.

    However I feel there is a massive imbalance now you can churn out masses of units and Fabber's at T1 with no resources.

    I just played a game where the guy had 18 factories constantly producing (pretty quick I might add) with loads of Fabbers and only 10 T1 energy plants. It feels a little too easy to spam build again now what do people think?
  2. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    I'd agree, except the serious problem is more the imbalance in T1 ground units and the overpowered nature of T2. What you describe is more of a symptom than the actual problem.
    iornsky likes this.
  3. masterofroflness

    masterofroflness Well-Known Member

    Messages:
    442
    Likes Received:
    363
    DON`T WORRY FRIEND BALANCE IS COMING BUT THE GAME IS ALL ABOUT SPAMMING AND SPREADING YOUR DOMINANCE THROUGHOUT THE LANDS AS A ROBOTIC HARBINGER OF DEATH AND ANNIHILATION!
  4. iornsky

    iornsky New Member

    Messages:
    2
    Likes Received:
    2

    Yeah I don't mind playing fast paced and building quick. I would just like to see more tactics brought into it by actually having to think about your resorces rather than essentially what feels like button bashing.

    It did feel balanced before and seems to have slipped again.

    Cheers for responses.
    Murcanic and cdrkf like this.
  5. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    It will get tweaked again I'm sure. Energy was a big limitation before... It probably needs to wind up between the two.
  6. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    PA might have all the depth of a pond right now relative to most other good strategy games, but it's hardly button smashing. You can't spam 18 factories on 'no resources'... What is this.

    It's also useless to talk simply about how the balance feels. Without any reasoning or thinking about why certain mechanics are balanced or not, that 'feeling' just comes down to the skill of the opponents you played against, whether you played against outliers, and whether you experienced a ~50% win rate over all your games.

    This talk of balance and unit spam in the same sentence really shows the bankruptcy most people have now adays in just throwing around the term 'balance'. It shows why PA really needs a proper ingame ladder system with stable map rotation that matches players of equal skill, because there will always be those who can't differentiate between balance, player choice, and player ability level.

    It's quite obvious that what you're really trying to say is "there is no skill in this game" to cheapen the victories of your opponents, not "the game is imbalanced".

    Relevant words of wisdom from Sirlin's play to win
    Last edited: July 15, 2014
  7. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Id say that PA has depth, but skill makes you a good swimmer atm.

    We need wave machines.
  8. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    I have a submarine.
    igncom1 likes this.

Share This Page