Roam in movement menu

Discussion in 'Planetary Annihilation General Discussion' started by andrehsu, January 26, 2015.

  1. andrehsu

    andrehsu Active Member

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    So does the roam function actually work? If it does, how is it different from maneuver, hold position, and patrol?
  2. squishypon3

    squishypon3 Post Master General

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    Roam makes a unit just roam around, with patrol you set up patrol points in which the unit will follow in a loop, and... hold position is rather self explanatory.. xD
  3. andrehsu

    andrehsu Active Member

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    Roam doesn't appear to work tho
  4. Sorian

    Sorian Official PA

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    There are three movement stances. Movement stances only affect a unit's behavior if it has no other orders.

    Hold Position: The unit will not move away from its current position at all.
    Maneuver (Default): The unit will move to stay within weapons range of a target of opportunity up to a max distance from their current position.
    Roam: The unit will move to stay within weapons range of a target of opportunity to the ends of the earth.
  5. squishypon3

    squishypon3 Post Master General

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    That's odd? It's been working since some time on Alpha, try it with an air scout. Then if it still isn't working might want to make A bug report.

    Roam seems to have been changed.
  6. squishypon3

    squishypon3 Post Master General

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    Oh then roam was changed a bit?
  7. Sorian

    Sorian Official PA

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    Nope, been that way since pre-alpha.
  8. squishypon3

    squishypon3 Post Master General

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    Huh.. Alright, though i could swear I used it in the way I described before the game had area commands. =P
  9. iacondios

    iacondios Active Member

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    Does "within weapons range" indicate the edge of the red circle? Or the sight range? Or somewhere else? I've watched many a long range unit get closer than they have to and end up dying (looking at you, Hornets!)
  10. andrehsu

    andrehsu Active Member

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    ^Whats the "max distance" for a unit?
  11. cdrkf

    cdrkf Post Master General

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    The guard radius maybe? I know in the pte this has been increased so units don't sit there getting attacked....
    Remy561 likes this.
  12. Sorian

    Sorian Official PA

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    The max range they will travel is the "guard radius" specified in their spec. In general, I believe this is 30m, but @tvinita has been adjusting this value for some units.

    The max range they will look for targets of opportunity is their max weapon range + guard radius.
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  13. MrTBSC

    MrTBSC Post Master General

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    i like to ask if you could add a retreatmovement for when units get under fire as well as a shoot ground fireoption to the units ... at least the later should be easy to implement i imagine ...

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