I am sure this has been asked before, but since I cannot seem to find an answer, I thought I would go ahead and post. I am trying to create a simple system where two planets are set in a colliding orbit (one clockwise, one counterclockwise). I create and simulate it, and it all looks great. I save the map, and go to play it, and the orbits are both counter-clockwise with no collision. I edit it, and revert the orbits back to colliding (counter and clockwise) and if I immediately reopen the system editor, the orbits have switched to both being counterclockwise. Is this a known bug, or am I doing something wrong? Thanks in advance!