I was here for alpha and played until gamma but fell off after that. Too many crashes and the craziness of life got in the way. I've returned and I understand balance and gameplay are probably entirely different than the game I used to kno. My question is what's the new general standard build order? I'm sure two mex one pgen is long gone. I've searched high and low throughout the forum but find no similar thread so here we are
Basically, factory, mex, factory, 3 pgens, factories. You use your initial fabbers to go for metal but at least one of the early ones helps your commander with the first 3 pgens, and then it goes on to build a lot of pgens itself while the commander builds factories.
Long time no see man. I usually go 2 fac, 3 pgen, (intial fabbers go for metal.) its really up to you tho. I've never tried dom's method but now I want to. Keep in mind the game is super fast paced now. You will find yourself floating a lot of resources and you have to find the best ways to spend them.
I use an opening build of fac, mex, fac, mex, pgen, fac, pgen, pgen, then factories. I only use 2 fabbers from first factory to avoid e stall- this build gives you a 3rd factory a tad sooner (at expense of slightly slower expansion).
Tank factories are well rounded. But bots add in the unconventional angle that can turn a slugging match on it's head with raiding units, healers and supporting grenadiers. Ohh yeah, and commander killing booms! But usually a blob of ant's will kill just about anything, but that is not to be said that it's the be all end all, no no. I've personally been loving my maginot tactics of combining Ant's with fabbers to build walled bunkers, towers and AA to support the ant's cheap and raw fire-power. Walls and Ants have massive amounts of HP, for a very cheap cost. If you can start walling up the battle zones before the fighting begins, then you will have a MASSIVE advantage, making sure that you have many bunkers to run between to avoid bombers and artillery that is. (Although this might be more helpful for CompStompers like me.)
In a tight 'knife' battle in multi player some well placed walls and a few spinners with an ant army are a very formidable force... commander pushing in this manor (as he's your best mobile wall builder until T2) is quite effective early game when your backed into a corner, although in such situations watch out for grenadiers and make sure you've got an inferno or 2 next to your commander to prevent any boom bot 'accidents'