Resource Distribution

Discussion in 'Balance Discussions' started by igncom1, June 29, 2014.

  1. igncom1

    igncom1 Post Master General

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    So what are you guy's opinion on the current spread a number of metal spots?

    Personally?

    There are 10 time to many metal spots, and it catapults the games action and need to massively boom to ludicrous levels.

    Not to mention makes moons massively overpowered and easy to hold for defective purposes, at least when compared to planets.

    We need much less metal on planets, thus making the early game a little easier of a curve for newer players, and making the fight over them all the more important.

    Just, too much metal yo!
    ace63 likes this.
  2. brianpurkiss

    brianpurkiss Post Master General

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    Agreed. Too much metal.

    And smashable bodies should take a hit in metal since they have an added benefit of being smashable.
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  3. wondible

    wondible Post Master General

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    I was going to say that zero should mean zero, but I loaded up my slider test system and for density, it does. You'd still have to convince Uber to change the default systems.
  4. nanolathe

    nanolathe Post Master General

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    Slightly too much on starting planets. WAY too much on non-starting planets.
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  5. Engineer1234

    Engineer1234 Well-Known Member

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    Metal spots are invisible in the system designer, making it really difficult to create planets that have the desired metal distribution, and the sliders are intuitive.
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  6. ace63

    ace63 Post Master General

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    Way too many metal spots overall, especially on smashables (which should really have only very few if any at all).
  7. mot9001

    mot9001 Well-Known Member

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    Its all dependant on the system you create. As far as i know its pretty well managable but that doesn't mean all systems you play on are good. It takes time and luck to get the metal and the spawns right, and when you got a planet like that it might change after a patch so then you basicly need to double check it again and change it if its gone bad.
  8. cwarner7264

    cwarner7264 Moderator Alumni

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    Wait, really? Damn. I did the system for round 4 of the Do-Si-Do on the basis that 0 made millions of mex (i.e. I avoided using it).
  9. MrTBSC

    MrTBSC Post Master General

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    i should be able to put in exactly how many metalspots i want ..
    the sliders should merely change how many are grouped toghether and how far spread over the planet ... i think that would work far better for metal distribution
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  10. bobucles

    bobucles Post Master General

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    TA had the right idea. Boom the early game with depleting deposits, sustain the economy with a modest amount of unlimited metal, and the endgame will naturally follow.

    Why is this so hard to understand? The world may never know.

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