Research center

Discussion in 'Planetary Annihilation General Discussion' started by hixday93800, June 20, 2013.

  1. hixday93800

    hixday93800 Member

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    Hello evryone, just making a new post because i didin'T read anything about research for units or building i mean, why not implanting one with armor/firepower/speed even structure health point upgrade ? it's just a suggestion , maybe someone have already posted this kind of thread, or not.

    Thanks!
  2. zaphodx

    zaphodx Post Master General

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    I don't think this will be well received, people aren't keen on the idea of research trees.
  3. antillie

    antillie Member

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    SC2 did that. It was terrible.
  4. rorschachphoenix

    rorschachphoenix Active Member

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    Totally agree!
  5. hixday93800

    hixday93800 Member

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    Oh right then, let's not implant it haha
  6. gunshin

    gunshin Well-Known Member

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    wait, how is it terrible? Starcraft has been far more successful than any RTS to date. If the research system is terrible, other aspects must be incredibly amazing to make up for such a large part of the game.
  7. jurgenautt

    jurgenautt New Member

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    +1
  8. lashus

    lashus New Member

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    SC2 = Supreme Commander 2
  9. veta

    veta Active Member

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    it's not bad per se, global upgrades and unit improvements just don't compliment a macro-focused game

    it's the same reason veterancy won't be included, although rewarding a player for using units well isn't a bad idea in itself. tangently related but I would love to see easy unit repair/healing for after a long battle.
  10. hixday93800

    hixday93800 Member

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    Could be an aoe repair or something.
  11. nanoswimz

    nanoswimz New Member

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    No please. I hate researches in supcom2 and other rts like starcraft etc. Make tiers like supcom1, not research trees.
  12. hixday93800

    hixday93800 Member

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    anyway if it seems to be a bad idea just forget this i don'T want to ruin the game
  13. veta

    veta Active Member

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    yes, for sure! nanotowers could do that in TA-style games, it just comes down to how repair works - whether it costs the prorated cost of the unit in mass and energy or just energy. This is how it worked in a lot of spring games https://code.google.com/p/zero-k/wiki/Repair

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