[Request] Neutrino, can we get a illustration...

Discussion in 'Planetary Annihilation General Discussion' started by Pawz, September 5, 2012.

  1. Pawz

    Pawz Active Member

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    .. of the planetary scales we're talking about here? I find that everyone seems to be thinking on the level of the (tiny) planet shown in the concept video. An illustration that compares the planetary size to something like Supcom map size, as well as what's going to be potentially possible would help everyone here, I think, to visualize the true scale of what you're trying to achieve here.
  2. neutrino

    neutrino low mass particle Uber Employee

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    You guys can certainly draw some of these ;)

    Current tech design is to use int64's to represent location. Pick your scale and I guarantee the map will still be big enough.
  3. zordon

    zordon Member

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  4. Pawz

    Pawz Active Member

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    I tried, it looked like rubbish :)

    Representing scale on a 3d world with units & buildings is hard to make it look good. Guess I'll just have to make a 3d world with units and buildings then :p
  5. ooshr32

    ooshr32 Active Member

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    That's a −9,223,372,036,854,775,808 to +9,223,372,036,854,775,807, or 0 to 18,446,744,073,709,551,615, value range for the laymen.
    If my calculations are correct, you could map almost 100x the surface area of Jupiter down to a nanometre scale with co-ords stored as Int64's.

    Incidentally is their anything we should infer from your use of the term Int64, instead of Long, like you're using C# perhaps?
  6. zordon

    zordon Member

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  7. neutrino

    neutrino low mass particle Uber Employee

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    Nobody should infer anything from anything I say.

    I need to just make a user account here and post my thoughts anon.
  8. Polynomial

    Polynomial Moderator Alumni

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    Ewwwww, bad idea. Likely you'll get flamed!
  9. ooshr32

    ooshr32 Active Member

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    AFAIK in C++ a 64bit integer is technically, according to the standard, a 'long long int'.
    Whereas C# calls them Int64.

    Now of course there's nothing stopping you using typedef to define an Int64 in C++ for a little less cumbersome usage.
    LOL. Sorry! :oops:

    Time to put that disclaimer in your signature? :p
  10. Pawz

    Pawz Active Member

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    You realize of course, that the primary entertainment we're going to have for the next few months is to wildly speculate on what's actually happening based on tiny tidbits of information that may or may not be accurate?


    I suggest a subtle meta-game campaign of deception and intrigue: "Planetary Annihilation: The Developer's Story"
  11. BulletMagnet

    BulletMagnet Post Master General

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    You can count me in on this. Go-go speculator hat!
  12. linecircle

    linecircle Member

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    I had to translate those numbers into something I could understand. It turns out that 2^63 millimeters is nearly 1 lightyear. For comparison, our solar system comfortably fits into a 0.0016 lightyear diameter sphere.

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