So it seems the transport functionality requires the transporter to move and pick up units. It doesn't allow units to move towards the transporter and load themselves. Which basically looks like it means garrisonable structures that don't move cannot load units inside of them. Unless someone has found a work-around to this, it would be nice if uber could expand this functionality!
So the unit is a garrisonable structure? I'm guessing you've tried creating a moving unit with a speed of zero?
I tried both garrisonable structure and garrisonable unit with 0 move speed. Basically, the transporter tries to move to the unit, will fail, and then stop(that is, nothing gets loaded).
If you increase the load range you can make the unit not need to move. Code: "useable": { "range": 30, "type": "transport" }
yea i remember i tried that as well and it didn't work. It seemed like the transports needed >0 movement to work properly. Have you been able to get this to work?