[REQ] Ammo/Reload system independant to Energy/Ammo types.

Discussion in 'Mod Discussions' started by squishypon3, November 2, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    Basically so I can make a unit have burst fire, lets say fire three shots then reload. As well as a new reload time indicator.

    "ammo_source":"Ammo",

    "ammo_capacity":3,

    "ammo_demand":1,

    "ammo_per_shot":1,

    "ammo_reload":2

    "Ammo" as a new ammo source would indicate the unit has internal unit ammo and does not utilize metal nor energy to function. Ammo reload would dictate the amount of time (preferably in seconds) before a unit reloads. I'd be okay with either format (0.1 meaning 0.1 reloads a second or 0.1 meaning reload every 0.1 seconds) Though I think I may prefer the second option.
  2. stuart98

    stuart98 Post Master General

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  3. elodea

    elodea Post Master General

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    Infinite source doesn't work?

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