Report and Ban Feature.

Discussion in 'Planetary Annihilation General Discussion' started by tehtrekd, August 31, 2014.

  1. tehtrekd

    tehtrekd Post Master General

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    The topic of the pause problem has been brought up yet again, so I thought why not make a thread about this.

    The pause problem (as well as the deleting commanders and other exploits trolls use to be general dickheads) is a serious annoyance to people who play multiplayer. A report and ban feature could go a long way with at least lowering the number of these instances.
    kjotak109 likes this.
  2. LmalukoBR

    LmalukoBR Well-Known Member

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    I'm all forth with banning and reporting and punishment measures, but i believe the better system is the system that doesn't leave gaps to crimes being committed than the system that is focused on punishing people for doing stupid things, Point being, first you try to fix the exploits then, if not successful you implement a system for punishment. Cause think of the bureaucracy to analyze all the cases that will show up.
    Fr33Lancer likes this.
  3. SolitaryCheese

    SolitaryCheese Post Master General

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    In my opinion, there should be a vote in multiplayer when deleting commanders, and pause should be limited to only X times per player during a match, where X is a positive whole number from 1 to something like 3 by default. In the lobby there should be a setting on the number of pauses possible during the match.
  4. Shwyx

    Shwyx Well-Known Member

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    People shouldn't be able to delete other players' commanders anyway in shared army games. Most people still build their "own base", so to speak, and stick to their initial turf (speaking about random games here), so why not let the "owners" of a commander retain the ultimate control over it.

    As for reporting and banning - I seriously doubt Uber have the means and manpower to collect and process that information. And I'd never trust a player-based system or "council" judging over other folks. Removing the potential for griefing (pause limitation, no commander deletion) would adress the problem in a much more elegant manner than establishing an elaborate system of reports and bans.

    And at the end of the day, you can always ignore people. Flag their account as blocked so you don't get surprised by them changing their nickname, and voilà - problem solved, one griefer at a time.
    Fr33Lancer likes this.
  5. tatsujb

    tatsujb Post Master General

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    please we don't want this game to turn into LOL.

    giving trolls and immature kids these weapons is just setting yourself up for your own demise.

    currently people write a mail to the uber after-service.

    it's pinpointed, it's precise, it doesn't occur often so they have the manpower to treat it.

    It you give such thing as a ban button then you'll have a flood of indistinguishable reports from everyone about everyone else.

    do you really think that in that scenario you’re more likely to receive justice?
    Last edited: August 31, 2014
    Fr33Lancer and Shwyx like this.
  6. tatsujb

    tatsujb Post Master General

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    another thing you guys should consider.

    We get to vote for ONE option :

    • Uber spends their money on employing round-the-hour personnel to annalyse and treat reports and bans
    • Uber spends their money on buying more servers
    in that scenario which would it be?
    and even if Uber had enough money for a small version of both.

    Would you not want all possible money to go towards more servers?
  7. LmalukoBR

    LmalukoBR Well-Known Member

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    Yes, i agree that is why I'm in favor of prioritizing removing exploits instead of implementing a system to report them. A few examples:

    Pause exploit: A definable limit of in game pauses, a identifier to player who is pausing.
    Commander delete exploit: A Vote system for deleting commanders in shared games.
    Astreus commander back and foward exploit: a small cooldown before the Astreus can leave orbit.
  8. tatsujb

    tatsujb Post Master General

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    here's what I propose (and I think) should make everyone happy:
    options in the lobby when you host.

    (yes again, but hey, it's a great solution!)

    you'd have the option in the lobby to activate commander self-destruct lock (no point trying to do it per personae) so that self destruct on commander (or in general) is prohibited.

    and pause button limits.

    you activate them on your hosts when you feel you can't trust the players. and don't play out games from other hosts where you see they haven't activated these options.

    : )

    simple, yet brilliant, no?

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