Replays: Important for Bugfixing and Balance Testing

Discussion in 'Support!' started by tohron, October 5, 2013.

  1. tohron

    tohron Active Member

    Messages:
    272
    Likes Received:
    168
    Just posting this to suggest that Uber make getting replays working a priority. After all, replays aren't just used to watch awesome games, they can also be used to clearly show where a bug occurs, with all the surrounding context, and can demonstrate how a balance concern plays out in an actual game.

    Since balancing a game takes a while, it is nice to have things like replays that speed up the process. Plus, we'd all be able to see awesome games that we'd have otherwise missed.

    That's my 2 cents anyway.
    asgo, vackillers and SXX like this.
  2. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    Totally agree +++
    It's will be extremely easier to confirm/reject many issues fast if we can easily reproduce issues.
  3. vackillers

    vackillers Well-Known Member

    Messages:
    838
    Likes Received:
    360
  4. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Somewhere they wrote that they have replays already working locally AND store replays of all games already. The one thing that is not finished to give the client the ability to access them.

    ... If I remember correctly.

Share This Page