Remember the whole orders as a first class entity debate?

Discussion in 'PA: TITANS: General Discussion' started by tatsujb, October 24, 2015.

  1. tatsujb

    tatsujb Post Master General

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    I know I do.

    If you don't here are some links :
    https://forums.uberent.com/threads/future-queuing-reorganizing-orders-move-build-etas.53140/
    https://forums.uberent.com/threads/a-couple-of-ui-pointers.45521/ <- not entirely on point but worth a good couple giggles
    https://forums.uberent.com/threads/feasibility-of-major-interface-functionality-changes.56218/
    https://forums.uberent.com/threads/infinite-build-queue-vs-one-time-unit-builds.55949/
    https://forums.uberent.com/threads/multiple-nukes.55494/#post-850381

    (my search took me five seconds there's of course tons of other older threads revolving around this topic, if you would kindly link them I would be much obliged)

    Anyways I'm just supper stoked that FAF is now the first game to ever implement them :
    http://forums.faforever.com/forums/viewtopic.php?f=2&t=11013

    see top-to-mid :
    cdrkf and ace63 like this.
  2. MrTBSC

    MrTBSC Post Master General

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    .... yea ... ... lot of codingwork and how many PA devs are still there ... ?

    i'm afraid this will take A LOT of time until this will be a thing in PA
  3. Schemya

    Schemya New Member

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    I played Globulation 2 in 2007 and the first release was in 2004. And I assume it was not the first game with this feature.
  4. tatsujb

    tatsujb Post Master General

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    not exactly the same thing what yo u do in that game (from what I gather) is place blueprints and the units (which aren't under your control) attempt to accomplish the task of their own accord.

    So let me reformulate : it's the first time you can have a persistent order in an RTS that you can choose what units to assign to. : P

    PS : hard to believe that that game and supcom came out 3 years apart damn the two are worlds apart! o O
    Schemya likes this.

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