Selectively disable classes of strategic icons, and remove hidden units from new selections. Here we have an AI with an acute case of lategamitis Pity all that orbital is in the way... Now there is just the locust-swarm of air blotting out the sun. Where were those avengers again? Default Keybindings - Toggle surface: ctrl+shift+i - Toggle air: ctrl+shift+o - Toggle orbital: ctrl+shift+p - Focus air defense: ctrl+shift+f Alternate suggestions welcome, but keep in mind there may be many more in the future Mod - https://github.com/JustinLove/strategic_filters - http://wondible.com/pa/strategic_filters_v3.0.2.zip - PAMM Conflicts Will not be able toggle any icons when a mod (probably server) has changed icon IDs during a game. Dependencies Blueprint Info Framework Changes ## 3.0.2 - Gracefully do nothing if BIF fails to load - Add titans mod tag - Mod icon ## 3.0.1 - Update atlasMessage to prevent breaking Icon Reloader. ## 3.0.0 - Air Defense focus mode. (Currently anti-air only, so bombers etc. can't be selected) - Rewrite atlasMessage using debugger API - Note: circa Titans, units are no longer drawn when they would normally be hidden by their icon. Future work - Focus modes - enable certain icons and disable all others (suggestions?) - Extract a framework for communicating with the icon atlases.
Make this manipulate selections to only include the visible ones and you basically have a feature uber really really should implement to make the orbital layer more easy to control.
keybinds got problems not just default, any keybinds as in i press on ctrl+shift+i and nothing happens. please fix this when u have the time cause this mod could really be useful.
Is it showing up correctly in the settings for keybindings? Other mods? Can you post a PA-Diag report from in-game.
sorry for late replay ummm yes it showing on the settings correctly but i dont think thats the problem.
Okay, that file is loading correctly. Now I need to know what other mods you are using and how you are starting and running the game so I can try to reproduce it.
well it seems that changing the keybinds is the cause so i'll just use your keys, by the way idk if u can but can you make it that u can only select units with visible icons? that would be so helpful
Strategic Filters 2.0.0 - Hidden units will be removed from new selections. - Refined orbital structure ambiguitiy with spawn layers.
Steal it. Literally verbedum. Don't worry, he won't mind. No seriously, idk if he would, but this would be a decent feature.
Sweet merciful crap! This is awesome! From the very first time I ever had a ton of orbital units I was grumbling about not being able to filter units/toggle layers, to make unit selection easier. Nice work man!
I'm glad you like the effect. Your lack of admonishment suggests you haven't looked at the implementation ;^) (polling localStorage)
I already knew about the local storage polling trick. I was more surprised that hiding the images in the html will hide the icons after the unit has already been created.
This mod is no longer possible. In the icon_atlas localStorage has been isolated, and the new memory api never resolves it's promises.