[REL] Strategic Filters 3.0.2 [89755]

Discussion in 'Released Mods' started by wondible, February 14, 2015.

  1. wondible

    wondible Post Master General

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    Selectively disable classes of strategic icons, and remove hidden units from new selections.

    Here we have an AI with an acute case of lategamitis

    Screen Shot 2015-02-14 at 14.30.53 .png

    Pity all that orbital is in the way...

    Screen Shot 2015-02-14 at 14.31.10 .png

    Now there is just the locust-swarm of air blotting out the sun.

    Screen Shot 2015-02-14 at 14.31.24 .png

    Where were those avengers again?

    Screen Shot 2015-02-14 at 14.31.59 .png

    Default Keybindings

    - Toggle surface: ctrl+shift+i
    - Toggle air: ctrl+shift+o
    - Toggle orbital: ctrl+shift+p
    - Focus air defense: ctrl+shift+f

    Alternate suggestions welcome, but keep in mind there may be many more in the future

    Mod

    - https://github.com/JustinLove/strategic_filters
    - http://wondible.com/pa/strategic_filters_v3.0.2.zip
    - PAMM

    Conflicts

    Will not be able toggle any icons when a mod (probably server) has changed icon IDs during a game.

    Dependencies

    Blueprint Info Framework

    Changes

    ## 3.0.2

    - Gracefully do nothing if BIF fails to load
    - Add titans mod tag
    - Mod icon

    ## 3.0.1

    - Update atlasMessage to prevent breaking Icon Reloader.

    ## 3.0.0

    - Air Defense focus mode. (Currently anti-air only, so bombers etc. can't be selected)
    - Rewrite atlasMessage using debugger API
    - Note: circa Titans, units are no longer drawn when they would normally be hidden by their icon.

    Future work

    - Focus modes - enable certain icons and disable all others (suggestions?)
    - Extract a framework for communicating with the icon atlases.
    Last edited: January 3, 2016
    huangth, tracert, doud and 16 others like this.
  2. cola_colin

    cola_colin Moderator Alumni

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    Make this manipulate selections to only include the visible ones and you basically have a feature uber really really should implement to make the orbital layer more easy to control.
  3. Sleeser

    Sleeser Active Member

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    keybinds got problems not just default, any keybinds as in i press on ctrl+shift+i and nothing happens.
    please fix this when u have the time cause this mod could really be useful.
  4. wondible

    wondible Post Master General

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    Is it showing up correctly in the settings for keybindings?

    Other mods? Can you post a PA-Diag report from in-game.
  5. Sleeser

    Sleeser Active Member

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    sorry for late replay :p ummm yes it showing on the settings correctly but i dont think thats the problem.
  6. wondible

    wondible Post Master General

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    Okay, that file is loading correctly. Now I need to know what other mods you are using and how you are starting and running the game so I can try to reproduce it.
    Last edited: February 19, 2015
  7. Sleeser

    Sleeser Active Member

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    hmmm i'll just go vanilla with your mod and i'll tell u
  8. Sleeser

    Sleeser Active Member

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    well it seems that changing the keybinds is the cause so i'll just use your keys, by the way idk if u can but can you make it that u can only select units with visible icons? that would be so helpful :D
  9. wondible

    wondible Post Master General

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    Ah, now that's something I should be able to work with.
  10. wondible

    wondible Post Master General

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    Hmm... still works for me. What keys were you trying to use?
  11. wondible

    wondible Post Master General

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    Strategic Filters 2.0.0

    - Hidden units will be removed from new selections.
    - Refined orbital structure ambiguitiy with spawn layers.
  12. Sleeser

    Sleeser Active Member

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    gotta give it a try ^_^
  13. squishypon3

    squishypon3 Post Master General

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    thetrophysystem likes this.
  14. jables

    jables Uber Employee

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    Hey this is really cool. Nice mod @wondible !
  15. thetrophysystem

    thetrophysystem Post Master General

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    Steal it. Literally verbedum. Don't worry, he won't mind.

    No seriously, idk if he would, but this would be a decent feature.
  16. zihuatanejo

    zihuatanejo Well-Known Member

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    Sweet merciful crap! This is awesome! From the very first time I ever had a ton of orbital units I was grumbling about not being able to filter units/toggle layers, to make unit selection easier. Nice work man! :D
    stuart98 likes this.
  17. masterdigital

    masterdigital Uber Alumni

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    This is something I have wanted to do for a while. Really good stuff.
    stuart98 and Remy561 like this.
  18. wondible

    wondible Post Master General

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    I'm glad you like the effect. Your lack of admonishment suggests you haven't looked at the implementation ;^)

    (polling localStorage)
    stuart98, cola_colin and dom314 like this.
  19. masterdigital

    masterdigital Uber Alumni

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    I already knew about the local storage polling trick. I was more surprised that hiding the images in the html will hide the icons after the unit has already been created.
    stuart98 likes this.
  20. wondible

    wondible Post Master General

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    This mod is no longer possible. In the icon_atlas localStorage has been isolated, and the new memory api never resolves it's promises.

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