[REL] Strategic Filters 3.0.2 [89755]

Discussion in 'Released Mods' started by wondible, February 14, 2015.

  1. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Selectively disable classes of strategic icons, and remove hidden units from new selections.

    Here we have an AI with an acute case of lategamitis

    Screen Shot 2015-02-14 at 14.30.53 .png

    Pity all that orbital is in the way...

    Screen Shot 2015-02-14 at 14.31.10 .png

    Now there is just the locust-swarm of air blotting out the sun.

    Screen Shot 2015-02-14 at 14.31.24 .png

    Where were those avengers again?

    Screen Shot 2015-02-14 at 14.31.59 .png

    Default Keybindings

    - Toggle surface: ctrl+shift+i
    - Toggle air: ctrl+shift+o
    - Toggle orbital: ctrl+shift+p
    - Focus air defense: ctrl+shift+f

    Alternate suggestions welcome, but keep in mind there may be many more in the future

    Mod

    - https://github.com/JustinLove/strategic_filters
    - http://wondible.com/pa/strategic_filters_v3.0.2.zip
    - PAMM

    Conflicts

    Will not be able toggle any icons when a mod (probably server) has changed icon IDs during a game.

    Dependencies

    Blueprint Info Framework

    Changes

    ## 3.0.2

    - Gracefully do nothing if BIF fails to load
    - Add titans mod tag
    - Mod icon

    ## 3.0.1

    - Update atlasMessage to prevent breaking Icon Reloader.

    ## 3.0.0

    - Air Defense focus mode. (Currently anti-air only, so bombers etc. can't be selected)
    - Rewrite atlasMessage using debugger API
    - Note: circa Titans, units are no longer drawn when they would normally be hidden by their icon.

    Future work

    - Focus modes - enable certain icons and disable all others (suggestions?)
    - Extract a framework for communicating with the icon atlases.
    Last edited: January 3, 2016
    huangth, tracert, doud and 16 others like this.
  2. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Make this manipulate selections to only include the visible ones and you basically have a feature uber really really should implement to make the orbital layer more easy to control.
  3. Sleeser

    Sleeser Active Member

    Messages:
    123
    Likes Received:
    31
    keybinds got problems not just default, any keybinds as in i press on ctrl+shift+i and nothing happens.
    please fix this when u have the time cause this mod could really be useful.
  4. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Is it showing up correctly in the settings for keybindings?

    Other mods? Can you post a PA-Diag report from in-game.
  5. Sleeser

    Sleeser Active Member

    Messages:
    123
    Likes Received:
    31
    sorry for late replay :p ummm yes it showing on the settings correctly but i dont think thats the problem.
  6. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Okay, that file is loading correctly. Now I need to know what other mods you are using and how you are starting and running the game so I can try to reproduce it.
    Last edited: February 19, 2015
  7. Sleeser

    Sleeser Active Member

    Messages:
    123
    Likes Received:
    31
    hmmm i'll just go vanilla with your mod and i'll tell u
  8. Sleeser

    Sleeser Active Member

    Messages:
    123
    Likes Received:
    31
    well it seems that changing the keybinds is the cause so i'll just use your keys, by the way idk if u can but can you make it that u can only select units with visible icons? that would be so helpful :D
  9. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Ah, now that's something I should be able to work with.
  10. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Hmm... still works for me. What keys were you trying to use?
  11. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Strategic Filters 2.0.0

    - Hidden units will be removed from new selections.
    - Refined orbital structure ambiguitiy with spawn layers.
  12. Sleeser

    Sleeser Active Member

    Messages:
    123
    Likes Received:
    31
    gotta give it a try ^_^
  13. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    thetrophysystem likes this.
  14. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    Hey this is really cool. Nice mod @wondible !
  15. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Steal it. Literally verbedum. Don't worry, he won't mind.

    No seriously, idk if he would, but this would be a decent feature.
  16. zihuatanejo

    zihuatanejo Well-Known Member

    Messages:
    798
    Likes Received:
    577
    Sweet merciful crap! This is awesome! From the very first time I ever had a ton of orbital units I was grumbling about not being able to filter units/toggle layers, to make unit selection easier. Nice work man! :D
    stuart98 likes this.
  17. masterdigital

    masterdigital Uber Alumni

    Messages:
    438
    Likes Received:
    833
    This is something I have wanted to do for a while. Really good stuff.
    stuart98 and Remy561 like this.
  18. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    I'm glad you like the effect. Your lack of admonishment suggests you haven't looked at the implementation ;^)

    (polling localStorage)
    stuart98, cola_colin and dom314 like this.
  19. masterdigital

    masterdigital Uber Alumni

    Messages:
    438
    Likes Received:
    833
    I already knew about the local storage polling trick. I was more surprised that hiding the images in the html will hide the icons after the unit has already been created.
    stuart98 likes this.
  20. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    This mod is no longer possible. In the icon_atlas localStorage has been isolated, and the new memory api never resolves it's promises.

Share This Page