Selectively disable classes of strategic icons, and remove hidden units from new selections. Here we have an AI with an acute case of lategamitis Pity all that orbital is in the way... Now there is just the locust-swarm of air blotting out the sun. Where were those avengers again? Default Keybindings - Toggle surface: ctrl+shift+i - Toggle air: ctrl+shift+o - Toggle orbital: ctrl+shift+p - Focus air defense: ctrl+shift+f Alternate suggestions welcome, but keep in mind there may be many more in the future Mod - https://github.com/JustinLove/strategic_filters - http://wondible.com/pa/strategic_filters_v3.0.2.zip - PAMM Conflicts Will not be able toggle any icons when a mod (probably server) has changed icon IDs during a game. Dependencies Blueprint Info Framework Changes ## 3.0.2 - Gracefully do nothing if BIF fails to load - Add titans mod tag - Mod icon ## 3.0.1 - Update atlasMessage to prevent breaking Icon Reloader. ## 3.0.0 - Air Defense focus mode. (Currently anti-air only, so bombers etc. can't be selected) - Rewrite atlasMessage using debugger API - Note: circa Titans, units are no longer drawn when they would normally be hidden by their icon. Future work - Focus modes - enable certain icons and disable all others (suggestions?) - Extract a framework for communicating with the icon atlases.