[REL][Server] Wreckage 2.0.0 [86765]

Discussion in 'Released Mods' started by wondible, October 21, 2014.

  1. wondible

    wondible Post Master General

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    All units leave more valuable wrecks. Mobile units do not affect collision/pathing (except ground titans)

    Nanoswarm damage has been nerfed (increasing wreckage makes things more vulnerable to metal damage)

    Tip: Use area commands to reclaim wreckage.

    Screen Shot 2014-10-20 at 21.57.46 .png

    - https://github.com/JustinLove/wreckage
    - http://wondible.com/pa/wreckage_v2.0.0.zip
    - PAMM

    Changes

    ## 2.0.0

    - Based on titans units (mostly affects orbital)
    - Mobile unit wrecks don't affect collision/pathing (except for ground titans)
    - Nanoswarm damage nerfed (increasing wreckage makes things more vulnerable to metal damage)

    ## 1.0.5

    - Update for +sing, and some allow underground flags I missed

    ## 1.0.4

    - Unit updates for 79317
    Last edited: September 2, 2015
  2. Baleur

    Baleur Member

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    Yes, hell yes.
  3. stuart98

    stuart98 Post Master General

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    Aircraft wreckage? It just falls to the ground after being destroyed?
  4. wondible

    wondible Post Master General

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    Yep. Orbital too. ;^)
    mjshorty likes this.
  5. stuart98

    stuart98 Post Master General

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    Soo... why is boat wreckage still a problem? Someone care to enlighten me?
  6. psyk323

    psyk323 Member

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    I think it's a problem for all units due to the path finding. That's the main reason why wreckage was taken off.
  7. stuart98

    stuart98 Post Master General

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    No.

    I mean... if aircraft wrecks can fall to the ground without issue...

    Why is it so hard for naval wrecks to sink?
  8. wondible

    wondible Post Master General

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    Good question. It thought maybe ships needed gravity, but air wrecks float as well. I'd guess that the only things that can go underwater are navigation:amphibious, and I don't know of any way to change navigation for the wreckage.
  9. mjshorty

    mjshorty Well-Known Member

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    because the naval aspect of the game is unfinished (not unbalanced, unfinished, no sub-marines, no added water effects, and of course, wreckage floating to the bottom/again, water effects)
  10. squishypon3

    squishypon3 Post Master General

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    Not sure, but you should have know this. Air wreckage was in during alpha,;was removed because people would spam and cover whole bases in wreckage. :p
  11. superouman

    superouman Post Master General

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    I wish we could have the option to make unit wrecks pathable. This would be a different approach between wrecks/no crecks.
    SXX and wondible like this.
  12. Baleur

    Baleur Member

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    Well the commander simply pushes small wrecks out of his way, perhaps this trait can be copied over to all units? Thereby eliminating the pathing issues.
  13. stuart98

    stuart98 Post Master General

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    Different units have different push class. Com has highest, followed by advanced fabs, infernos, and vanguards. Most others have equal push class.
  14. wondible

    wondible Post Master General

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    Wreckage 1.0.2 - Missed a unittype change in orbital factory
  15. wondible

    wondible Post Master General

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    Wreckage 1.0.3 - Unit updates for 77443
  16. wondible

    wondible Post Master General

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    Wreckage 1.0.4 - Unit updates for 79317
  17. robintick

    robintick Well-Known Member

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    I wish we had wreckage like in TA that could turn from a wreck into a patch of metal scraps that didn't block movement but could still be reclaimed.
    Land units could then "flatten" wrecks on touch thus getting rid of the annoyance for movement but still having the nice scarred battlefield feeling.
    Make it so ! please ?
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  18. wondible

    wondible Post Master General

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    Wreckage 1.0.5 - Update for +sing, and some allow underground flags I missed
  19. wondible

    wondible Post Master General

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    Wreckage 2.0.0

    - Based on titans units (mostly affects orbital)
    - Mobile unit wrecks don't affect collision/pathing (except for ground titans)
    - Nanoswarm damage nerfed (increasing wreckage makes things more vulnerable to metal damage)
  20. Quitch

    Quitch Post Master General

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    Did naval wreckage get added back?

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