[REL][Server] Titan Gantry 0.6.0 [116982]

Discussion in 'Released Mods' started by wondible, November 17, 2015.

  1. wondible

    wondible Post Master General

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    Factory that builds most titans.

    [​IMG]

    Balance is a bit of a shot in the dark; it should be better than a bunch of fabs in some circumstances, but not too good. As it stands, it has 500 build power with high energy efficiency, and enough storage to build a titan outright if you need to save up to be able to turn it on.

    - https://github.com/JustinLove/titan_gantry
    - https://wondible.com/pa/titan_gantry_v0.6.0.zip

    Changes

    ## 0.6.0

    - Update for Custom58 and unit list from 116982

    ## 0.5.0

    - Update unit list for new commanders circa 105067

    ## 0.4.0

    - Remove Icon Reloader dependency.

    Attached Files:

    Last edited: June 17, 2023
  2. wondible

    wondible Post Master General

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    Titan Gantry 0.2.0

    - Using own strategic icon id, counting Icon Reloader to reassign one for it.
    - Remove note about fixed build bar position.
  3. wondible

    wondible Post Master General

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    Titan Gantry 0.3.0 - Replace model with upscaled vehicle factory.

    Screen Shot 2015-12-05 at 03.40.23 .png
    andreasgg likes this.
  4. MrTBSC

    MrTBSC Post Master General

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    what units can build it?
  5. MrTBSC

    MrTBSC Post Master General

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    which fabricating units can build IT !!! .... ..... .... damn it :( ....

    not "which units can it build?"



    but nevermind i just went straight on testing it and gotta say it feels alright
    10k for powerusage so it requiring 2 t2 powergens
    it´s seems to be quite the lategamestructure though requiring its own eco whith 500 metaldraw
    but i guess it fits not bad compared to the unitcannon and nukelauncher ...
    but holy crap does it require space ....
    i am afraid you can forget to build it on lavamaps with clumped up terrain


    so yea ... may requiere its own model ... like try only to have the fabricationplatform and the exits

    edit:
    so looking at and comparing fabricators and other factories with it may be you should lower its draw to around like 180 metal and 6750 power ... while that may increase build time it wouldn´t be so hard on the economy ... which would mean you could produce titans a bit more consistenly with it ... i imagine ... otherwise it would be like that you have to commit too much into it ..
    Last edited: December 14, 2015
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  6. wondible

    wondible Post Master General

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    Good observation; I was sizing it to minimize clipping of the titans, but it does result in a pretty large footprint.

    At that rate you'd be just as well off using three adv vehicle fabs. Being able to run it constantly would be in more in the PA spirit though.
  7. Mirolog

    Mirolog Well-Known Member

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    How about using old bot factory model?
  8. wondible

    wondible Post Master General

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    You don't by any chance recall which version it changed in?
  9. Mirolog

    Mirolog Well-Known Member

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    Not really, when I started to play PA it's already changed, so the first time I saw it ModX.
  10. stuart98

    stuart98 Post Master General

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    Use the model from ModX, the old vanilla one is oriented wrong.
  11. wondible

    wondible Post Master General

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    Titan Gantry 0.4.0 - Remove Icon Reloader dependency.
  12. cheetored20

    cheetored20 New Member

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    Is there any way you can get this to work with the legion mod?
  13. wondible

    wondible Post Master General

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    This falls under the general problem of combining mods which change the unit list.

    If something addresses that, it will probably build legion titans because it hasn't been told not to, but not be buildable by legion, which could be fixed by duplicating the unit.
  14. cheetored20

    cheetored20 New Member

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    Thanks... i think, i dont realy understand the explanation though.
  15. wondible

    wondible Post Master General

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    The mechanism that everything has to use to add units is to completely replace the list of available units - some mod gets the final replacement and stomps out the other changes. It's theoretically possible to make workarounds since circa community mods, but it hasn't been built yet.
  16. cheetored20

    cheetored20 New Member

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    AH thanks, i understand now.
  17. lulamae

    lulamae Planetary Moderator

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    Perhaps a smaller footprint/base platform but with construction arms that then extend out and wrap up & around the Titan.

    Or same idea but a single construction arm at the rear of the Titan so that the factory is 'directional' like the teleporter.
  18. theonlyknight

    theonlyknight New Member

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    This no longer works, can't build anything, and NO, i'm not using another mod.
  19. stuart98

    stuart98 Post Master General

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    I'll fix in a little while; until I fix it don't use any of the 16 new commanders.
  20. wondible

    wondible Post Master General

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    I'm surprised the new commanders are even available, but I think the UI commander list is independent of the in-game one used to seed what-can-build-what.
  21. wondible

    wondible Post Master General

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    Titan Gantry 0.5.0 - Update unit list for new commanders circa 105067
    stuart98 likes this.

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