Enables create-unit and change-control for spectators, which can act as puppet-masters over the poor players. Intended as spectator donate-for-unit during the Community AbleGamers Tournament, but I expect it will be usable for other random silliness. Requirements Sandbox game option required. Players will be prevented from using paste-unit, and the Devmode UI is turned off. A mod manager is required in order to set up the server mod hooks. Video Thread Spectators may use the 'toggle puppetmaster' keybind, which is by default alt+ctrl+shift+p. The binding should be configurable if you visit Settings while in a modded game. From there, select a player and a unit in the extra panels, and then you can use the standard paste keybinding, ctrl+v, and an additional paste-10, shift+ctrl+v, which can be rebound from in-game settings. - https://github.com/JustinLove/puppetmaster (issues) - http://wondible.com/pa/puppetmaster_v3.3.0.zip Companion server mods - Preloaded Nukes - allows gifting of immediately usable missiles - Puppetmaster Cinematic Effects - removes the laser site from the drop pod effect - https://github.com/JustinLove/puppetmaster_cinematic - http://wondible.com/pa/puppetmaster_cinematic_v1.0.0.zip Recommended client mods for puppetmaster: - Chat With Player - allows automatic private chat messages to be sent to players recieving a gift - Sandbox Unit Organizer - Bulk Create Units - Improved Player Control ...For special events - Sandbox Unit Menu - Donation Panel Other Notes: - Since you have to change control to give a player units, the mod also allows the puppet-master to give unit orders, including self-destruct. (It's up to the puppet-master's discretion to allow donate-for-troll) - As discovered in the video, extra commanders don't change the losing conditions - only original coms count for assassination. - Controlling a player stops army stat updates; the mod clears control flags when the spectator panel opened, but it can be easy to forget you need to re-select a player in order to paste. - Drop pods trigger combat alerts; it has the uber/avatar icon but may be lost in existing combats Changes Version 3.3.0 - Forward unit changes to Bulk Create Units - Improve capture of unit info when rapidly changing units - Unit and effects placements are done in sim time instead of adjusted UI time Version 3.2.2 - Fix player names in gift announcements when rapidly changing players Version 3.2.1 - Fix image paths in player guide topic Version 3.2.0 - Changed interface with Bulk Create Units - Enhanced security on unit creation
Puppetmaster Version 1.1: - Major updates to stock common.js - Update for change in keybind settings circa 71378 - Auto-open sandbox needs a small delay
i would like to know if you can add any of this the single player of GW.. please... and thank you in advance. - Sandbox Unit Organizer - Bulk Create Units - Improved Player Control ...For special events - Sandbox Unit Menu - Donation Panel
GW is... special I think the mods would work if cheats were enabled. I've never tried forcing cheats on in GW, and I'm honestly not too hot to try; you can use all the cheats in skirmish matches.
Puppetmaster version 1.2.0 - Updated shadowed common.js to match 72332 - Support localization of unit names
Puppetmaster 1.3.0 - Update common.js to match 72996 - Correct forum url to release topic - Keybinding group changed due to localization; move to 'Mods' - Update readme - Ensure pasteCount is an integer
Just curious, is it possible to find a way to add new teams? (Would be operated by spectators or by an AI)
Sure, but it will play normally. I suppose if you give it a really low eco it won't be able to build things effectively, but won't be turned off either.
Puppetmaster 1.4.0 - Units appear at end of drop pod effect - Drop pod mechanism changed from death effect to noop death weapon - Avatar factory tweaks removed - Shadowed Nuke/Antinuke specs updated in line with 73939 - Update common.js to 73939 (local server port)
There seems to be a conflict with PAStats that keeps units from appearing. For the time being the puppetmaster should turn off PAStats.
Puppetmaster 1.4.1 - Fix a conflict with alertsManager (in PAStats, among others) - Fix incorrect announcements when rapidly switching units (mostly the radar/energy combo from the tournament)