[REL] [CMM] Hotbuild2 v1.51 [113578]

Discussion in 'Released Mods' started by proeleert, December 8, 2013.

  1. proeleert

    proeleert Post Master General

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    Found out this is actually a conflict issue
    If hotbuild2 and Commander Health Display are both enabled it doesn't save settings.
    If only 1 is enabled it saves fine.
  2. dadaveman

    dadaveman New Member

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    Thanks for that update - was pulling my hair out trying to figure this out
  3. Raevn

    Raevn Moderator Alumni

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    Try changing the name of the oldSettings and OldDefaults variables - our mods should then chain correctly.
  4. proeleert

    proeleert Post Master General

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    Will do tomorrow, now time for some much needed sleep
  5. proeleert

    proeleert Post Master General

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    Added updated version to first post here.
    Should work now with other mods with settings.
    Can't test I'm at work.
  6. Raevn

    Raevn Moderator Alumni

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    https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/ :)
  7. proeleert

    proeleert Post Master General

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    Cool will check it out tonight (europe here) and move to your setting manager system :)
  8. tatsujb

    tatsujb Post Master General

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    there is no simulate input hook for the moment.
  9. proeleert

    proeleert Post Master General

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    version 1.4 attached to first post / submitted to PAMM github.

    Now uses rSettings / some cleanups.
  10. zaphodx

    zaphodx Post Master General

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    Request 'select commander' and stop/move/attack commands. (I need lower and upper case binds - Is this possible using normal Uber keybindings?)

    Perhaps I'm not used to it but the build previews would be way morew convenient if they were just above the build bar?
  11. proeleert

    proeleert Post Master General

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    Ok I understand
    Will add those as well :) Indeed standard Uber keybindings are case sensitive

    For the build previews location you will be able to change that when I add the floating window framework support.
    zaphodx likes this.
  12. proeleert

    proeleert Post Master General

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    Added 1.5 with
    select commander and stop / move / attack commands
    If more are needed let me know
    ...

    Updated in PAMM (tnx guys)
    Last edited: December 11, 2013
  13. zaphodx

    zaphodx Post Master General

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  14. tatsujb

    tatsujb Post Master General

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    ^ the above is an obvious one, I second it.
  15. proeleert

    proeleert Post Master General

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    Man you must have many keys on your keyboard.

    Now some hotbuild keys build units.
    You can add them to the hotbuild vars in the originalkeys.js
    But only 1 unit of each factory type can be assigned to 1 hotbuild key.

    That's why I'm asking for maybe better defaults.

    If you give me your dream keyboard config it would maybe be a good idea to make it default.

    I'm thinking of adding a UI to add / remove the sequence and options of the hotbuild keys.
  16. zaphodx

    zaphodx Post Master General

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    I don't entirely understand what you mean but the default values certainly don't suit my setup.

    Personally I want all aggressive units tanks/bots/bombers t1 and t2 to be assigned to one hotkey, all AA and fighters to another hotkey, all scouts to another, and engineers to one more.
  17. tatsujb

    tatsujb Post Master General

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    [​IMG]
    Basically almost very single structure and unit in the game is there (including templates)

    and that's not even counting what the modifier keys (shift, alt, ctrl, shift-alt, shift-ctrl, ctrl-alt) turn the keyboard into. and all the other existing commands.

    I've stretched it all the way to the numpad. I don't have a single key that doesn't do anything.
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  18. proeleert

    proeleert Post Master General

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    Basically you can do this
    so for example hotkey 1 what is possible now:
    Land Factory
    Bot Factory
    Adv Land Factory
    Adv Bot Factory
    Land Factory Unit (Ant) T1 L
    Bot Factory Unit (Dox) T1 B
    Leveler T2 L
    Adv Dox T2 B

    What is not possible :
    Land Factory
    Bot Factory
    Land Factory Unit (Ant) T1 L
    Bot Factory Unit (Dox) T1 B
    Land Factory Unit (Fabber) T1 L
    Bot Factory Unit (Fabber) T1 L

    so basically only 1 unit of a factory can be assigned to a hotbuild key.

    I will make a ui so you can define what the hotbuild key does

    So you can then add the sequence and buildings / units you want under a hotbuild key.

    I propose now to set up decent defaults with what you want under each key.
    And I will put it in the mod real fast, untill the hotbuild assign ui is ready.

    Hope this makes things a bit clearer :)
  19. zaphodx

    zaphodx Post Master General

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    Ok I get it. Don't worry man I can wait til you get the UI done, I don't use the unit hotkeys in my standard game yet. Also unload key for transports might be nice (only when you have the time). Doing a great job man keep it up.
  20. proeleert

    proeleert Post Master General

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    Yeah will squeeze that in tomorrow. :)

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