[REL] Orbital Commanders (Mini-Mod)

Discussion in 'Released Mods' started by cptconundrum, October 13, 2014.

  1. cptconundrum

    cptconundrum Post Master General

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    [​IMG]

    I have created a very small server mod that turns the commander into an orbital unit. The tech tree stays exactly the same, but there are a couple small balance changes on the commander.

    • Commanders can fly to other planets. Go make as many bases as you can as fast as you can!
    • Commander health becomes 2000 (Down from 12500). Umbrellas kill the commander fast but avengers have trouble hitting it. This is due to a small bug that actually leaves things balanced exactly the way I want.
    • The commander spends most of it's time up in the orbital layer. You can s-move down to the air layer, but as soon as you give a new order the commander will move back up.
    • Replaced Uber Cannon with Yamato Cannon (thanks @elodea)
      • Extremely powerful against units and damages buildings
      • Massive AOE
      • 2.5 minute cooldown and uses up 1k energy per second. Don't use this weapon unless you need it.
    It's surprisingly fun for such a small mod! This allows our games to scale out to a full solar system in just minutes.

    [​IMG]
    Last edited: November 28, 2014
  2. proeleert

    proeleert Post Master General

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    well now I want to test this out tonight :)
    squishypon3 likes this.
  3. Quitch

    Quitch Post Master General

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    I got to blow up elodea with an Annihilaser, so thumbs up from me :D
  4. elodea

    elodea Post Master General

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    Really awesome mod would play again, but without quitch. 10/10
  5. Quitch

    Quitch Post Master General

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    Something to remember: if your sim goes from awesome to lagging hard, it means elodea just started a 2000 Dox invasion of your planet.
  6. cptconundrum

    cptconundrum Post Master General

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    Since there don't really seem to be any bugs aside from the funny ones, it should be ready to release. I'll get it up on pamm once I get some sleep.
  7. cptconundrum

    cptconundrum Post Master General

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    Updated to v1.0.0
    Released because there's not really much more to do.
  8. cptconundrum

    cptconundrum Post Master General

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    Updated to v1.1.0
    • New commander model.
    • Replaced Uber Cannon with Yamato Cannon (thanks @elodea)
      • Extremely powerful against units and damages buildings
      • Massive AOE
      • 2.5 minute cooldown and uses up 1k energy per second. Don't use this weapon unless you need it.
    • Increased commander health to 2000 (was 1250)
    • Decreased planet arrival waiting time to 3 seconds (was 15)
    • Fixed annoying movement audio problem
    • Increased build range just enough to avoid the bug that was forcing commanders to spin in circles and build really slow.
    • New icon (thanks @proeleert)
    proeleert likes this.
  9. cptconundrum

    cptconundrum Post Master General

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    :oops: As usual with my mod releases, I already found a bug. When the commander moves to another planet the glowy ball effect stays on the original one. I'll try to fix this but if I can't...

    [​IMG]
    proeleert likes this.
  10. elodea

    elodea Post Master General

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    did you use my .pfx as well? I was still using some really bad looking blue ball ubercannon.pfx thing i hacked up when learning how pfx's worked. Never got around to making it look like a proper yamato cannon or some such aha.
  11. cptconundrum

    cptconundrum Post Master General

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    The weapon trail is pretty much yours (the uber cannon) but team colored. The explosion is definitely yours. I changed the weapon stats to work in this balance but that's all. This is still more or less your weapon.

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