A picture says more than 1000 words. A gallery of pictures is even better! Note how the last image has a broken view in the left. This is because even 1 more views crashes PA. Since all views need a hack view behind them to work I have 3*6*2-1 = 35 holodecks in there. ... actually I just realized I still had the default holodeck super small somewhere, so it's 36. The mod is on pamm. However you will need to configure it for your setup yourself. Using this requires a bit of try and error from you, it's not ready out of the box. So do the following to get it running for your setup: 1. Install n Screens via pamm. 2. open this file: %LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation\mods\nScreens\ui\mods\nScreens\global.js 3. Read the first few lins in it. There are 2 example configs and one outcommented piece of code to do x*y views. Configure it however you want. In a simple case for i.e. dualscreen you most likely just need to change a few pixel sizes of the dualscreen example and remove the comment out. Just delete the 3 screen example that is active by default. 4. Get this autoit v3 and this script (store as .au3 file): Code: #include <WinAPI.au3> #include <Constants.au3> #include <WindowsConstants.au3> ;8/16 are to hide window borders $xp = -8-1280 $yp = -8 $width = 16 + 1920 + 1280 + 1280 $height = 16 + 1080 WinMove("Planetary Annihilation", "", $xp, $yp, $width, $height) $h = WinGetHandle("Planetary Annihilation") $iOldStyle = _WinAPI_GetWindowLong($h, $GWL_STYLE) $iNewStyle = BitXOr($iOldStyle, 0xC00000) ; set window style to very small borders _WinAPI_SetWindowLong($h, $GWL_STYLE, $iNewStyle) _WinAPI_SetWindowPos($h, 0, 0, 0, 0, 0, BitOR($SWP_FRAMECHANGED, $SWP_NOMOVE, $SWP_NOSIZE)) ; needed to get pa above the task bar WinWait("Planetary Annihilation"); WinSetState("Planetary Annihilation", "", @SW_MINIMIZE) WinWait("Planetary Annihilation"); WinSetState("Planetary Annihilation", "", @SW_RESTORE) WinMove("Planetary Annihilation", "", $xp, $yp, $width, $height) configure xp, yp, width, height for match the size of your screens. 5. Start PA in windowed mode, size it so it already is a bit on every screen to prevent bugs. Run the script. PA should now fill all your screens fullscreen and have the configured multiscreen setup. Caveats: It does not work anymore to hide any pip. You can however still switch the view between main and one chosen view. Highly experimental, not much tested, has compatibility issues with some mods. Fixes for mods I have: staticmenu's hack to break the stars in the background kill the UI layout for the mainmenu. To prevent that either uninstall it and us no starfield, or combine no startfield with a modified version of staticmenu that does has no code to kill the starfield. dTimer uses a relative position. This means it won't be positioned right because the UI fix works by using an absolute position box for all UI. To fix this you can modify dTimer with a simple style="positition: absolute" Code @ Github: https://github.com/pamods/ui-mod-nScreens That's all.