[Rel] Mex Count [55089]

Discussion in 'Mod Discussions' started by elitedanzel, October 11, 2013.

  1. elitedanzel

    elitedanzel Active Member

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    Adds a count of how many of each mex / energy plant you have
    Capture.PNG
    The way it works is super dodgy (we watch your production and try work out what changed) so expect it to break if lots of things die at once.
    Also, I'm pretty certain it should be breaking when mex are upgraded to advanced, but it looks like the adv mex on mex exploit is back (or never went away).
    And thirdly, don't use chronocam or everything will get wacky - I should be able to improve this in the future.


    Installation

    Step 1:
    Download the dMexCount_v1.0.zip attachment, and extract it to <PA Install directory>/PA/media/ui/mods/

    Step 2:

    Install the PA UI Mod Manager: https://forums.uberent.com/threads/rel-ui-mod-manager-v1-2.50726/
    Tick the box for "Mex Counter" to enable the mod.

    Or add these lines to your
    ui_mod_list.js in the live_game section:
    '../../mods/dMexCount/dMexCount.css',
    '../../mods/dMexCount/dMexCount.js'


    Enjoy :)

    Uber - I'd really really like an API to enumerate the players units and their current order, this would let us have army stats and a list of idle fabbers, which would be awesome :)
    Oh! And this could be less of a hack :)

    Attached Files:

  2. kongkillha

    kongkillha Member

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    Does this still work with the latest version of PA?
  3. elitedanzel

    elitedanzel Active Member

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    Yep, still a bit dodgy though
  4. kongkillha

    kongkillha Member

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    It didn't work for me, showed 0 values.
  5. Culverin

    Culverin Post Master General

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    I stole your idea for the UI mock-up.
    I hope you don't mind? :p

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