Defer the game over screen The game over screen does not immediately appear. If you want to review the stats, a button is added to the lower right options bar which display the game over screen. (Technically, it's been delayed for 24 hours.) Allow the chronocam to be hidden Closing the chronocoam will not resume normal time. It will also not trigger the game over screen. - https://github.com/JustinLove/linger - http://wondible.com/pa/linger_v2.0.1.zip - PAMM Changes ## 2.0.1 - Work around issue with unminified knockout loaded by UberMap - modinfo wasn't in the git repo ## 2.0.0 Total rewrite; no longer using amdclean - Exit button now in options bar - Also allows chronocam to be hidden while reviewing
Just a note but a spelling error in the mod manager makes the description confusing. You have it as "Prevent the game from existing immediately" instead of "Prevent the game from exiting immediately"
Thanks for letting me know. Having spellcheck default to on in a code editor is usually more trouble than it's worth.
Actually, I've found Notepad++'s default spell checker to work quite well for code. It's smart enough to only check comments and strings so it doesn't leave a whole lot of red lines everywhere.
I haven't been able to reproduce with a simple enter and delete-com. What kinds of games were you seeing this in?
all the games The other thing is the fact that I am also seeing double chat. So it might be the game.
That's pretty weird. I'm still running pretty light on mods. Should I take the "flawlessly" list as what you're running?
Or not so binary. I had a hunch and got lucky on the first try. Process-Event-Handler Framework (dependency of Advanced unit selections) is causing double-dispatch of server state events (at least) I can probably create a double event detection for Linger and then try to get to the bottom of the issue.