[REL] Instant Sandbox 2.10.1

Discussion in 'Released Mods' started by wondible, February 26, 2014.

  1. proeleert

    proeleert Post Master General

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    Sweet this will be handy !
  2. moldez

    moldez Active Member

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    man this would be very welcome .. and a great alternative to my size 1 testground moon and "quickly change and rejoin to see differences" modding .. keep it up !
  3. cptconundrum

    cptconundrum Post Master General

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    Usually you can save your mod changes and press f5.
  4. Raevn

    Raevn Moderator Alumni

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    Only if it doesn't include a new file - those only get picked up on launch, I believe.
    moldez and cptconundrum like this.
  5. cptconundrum

    cptconundrum Post Master General

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    changes to modinfo.json only show up with a restart, so yes. I bet using wondible's requirejs framework stuff will let us drop in new files without a restart.
  6. tatsujb

    tatsujb Post Master General

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    I need this in the most URGENT way possible considering Reconnect is down and gamma did NOTHING for icons, F5 still doesn't work.
  7. wondible

    wondible Post Master General

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    I'm was kind of dependent on the AI0 game to work on all my in-game stuff as well, but the process of creating games changed a lot.
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  8. tatsujb

    tatsujb Post Master General

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    [​IMG] I'll give you all the support I can.

    All our hopes rest upon you. :)
    cptconundrum likes this.
  9. wondible

    wondible Post Master General

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    I have one-click game creation working again locally, but the AI was building away. The economy modifiers may be more than a UI oops, so I'm going to have to drop this for now.
    tatsujb likes this.
  10. cptconundrum

    cptconundrum Post Master General

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    I expect econ modifiers back soon, so don't worry!
  11. wondible

    wondible Post Master General

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    Cleaned up a little and pushed to github for reference. I'll poke at the econ rates later.

    Note: if you're working on really static UI that can function in replay mode, remove the second army from defaults.js and install Linger.

    https://forums.uberent.com/threads/wip-linger.56944/
    tatsujb and cola_colin like this.
  12. cola_colin

    cola_colin Moderator Alumni

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    The changes in that commit will be very helpful to me while fixing automatches in PA Stats. From a first look I indeed missed a few changed data formats.
  13. tatsujb

    tatsujb Post Master General

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    [​IMG]
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  14. tatsujb

    tatsujb Post Master General

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    I'm a noob so I didn't get it to work. I'm trying to use PAMM is that a no-go?

    it did generate a modinfo.dev.json, I renamed that to modinfo.json
  15. proeleert

    proeleert Post Master General

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    I like it :) Just one small request before I start looking at the code and do it myself.
    Can you change the sandbox planet from a moon to earth like with some water (I need to test Naval sometimes ....)

    oh and a loading popup or something :)
    Last edited: February 28, 2014
  16. wondible

    wondible Post Master General

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    Yeah, lots of work to do, see [WIP]. I concentrated the settings in defaults so it would be easier to hack. I might add a settings interface at some point. Or perhaps have a capture config button on new_game.
    tatsujb likes this.
  17. wondible

    wondible Post Master General

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    Hmmm.. I just tried it, so I don't think I broke anything during cleanup. If you're using PAMM toggle the mod - modinfo ships with "enabled" true, but I think PAMM needs to see a config change before it updates up_mod_list. Also, it does take several seconds for planet generation etc; I need to switch to the generating scene.
    tatsujb likes this.
  18. tatsujb

    tatsujb Post Master General

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    doh! why didn't I think of that!

    THANK YOU WONDIBLE YOU ARE A GOD!

    now desktop shortcut plz? (I already have autologin)
    [​IMG]
  19. proeleert

    proeleert Post Master General

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    Thx now I have a small earth with some water :)
    Such nice code that requirejs amd loading makes everything so much nicer.
    Have you found a way to do F5 reloads when developing with the requirejs now ?
  20. tatsujb

    tatsujb Post Master General

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    same, god I seriously can't see even the devs not turning to this mod.

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