## 0.5.0 - Compatible with 63180 - Defaults object now has a settings subobject - Changed the system name in case it ever shows in a server browser
Instant Sandbox 0.6.0 - Most common parameters are available under the game settings, UI tab. To switch back to code driven games, change the config property of the defaults object to Code (alias for 'code') - Tweaked start button insertion again Starting to wonder if this makes it accessible enough for PAMM?
What system are you loading? Have you tried one of the stock systems that I can easily reproduce? What other settings have changed besides the system?
Looks like PAStats 1v1 moved off the start screen around the 26th, which means the mods aren't totally broken-incompatible. PAStats recording still doesn't work in IS games, so please disable it.
Version 1.0.0 - Use sandbox biome for builtin planet - Change GUI settings multiplier from 100x to 10x - Add icon - Now compatible with PA Stats - Release to PAMM
Hell yes. The only issue I have is that it doesn't use the system you set in settings, it's always the sandbox biome planet.
I'm getting an error. It hangs on the configure planets part and logs this error in the debugger: Uncaught TypeError: Cannot read property 'planets' of null
I get "start_game failed" on one of the many load prompts and it stays there. not running any other mods apart from sandbox biome. can we get an update? <3 EDIT: oh and it breaks host lobby also.
did I mention I love you, because I do. And without you my icons mod would have been impossible to make.
Thanks for helping me prioritize. Please describe the host lobby problem so I know exactly what to test. I don't think I'm touching that scene, and I can start an AI game okay. Imagine I'll be fixing things for a while before I have occasion to use it for real.
your typical lobby broken scenario : infinite loading icon, a bit of ai selection box, empty system selection and preview box, other missing buttons. the thing you always get when any mod breaks the lobby.
Crude code-config-only version on github. Eco rates are hard-coded, so you may have to go outside the defaults area for tweaking.
I hope to get some form of GUI back soon. After that (much ofter, other mods to check) I may see if it's possible to rewrite on top of Galactic War APIs, which are going to be great fun once modders get past all the other breakage.
Version 1.1 on PAMM - Galactic War Update - Settings manager sliders not working, fields changed to text boxes temporarily - Set player economy rate (server limited to 5.0 (50 at x10)) - AI Commanders-per-army is currently not supported - If start game fails, switch to normal lobby for manual correction.