This client-side effect mod serves two purposes. One is to make all the vanilla effects - which are sometimes a bit hard to see - really bright and colorful. I also want it to be easy to determine what is shooting you if all you can see is the projectile trails. The result is a mod that changes all balistic weapons to have brighter, more lasery, more pewy effects. This mod is for the original version of PA, if you are playing PA:Titans and want effects for that, look here. Here is a bit of a look at what the mod does, details follow: (Note that this video is not entirely up to date, but it is close enough) Color is used to signify damage/threat. Damage levels are arranged as follows: red < orange < green < blue < violet Please note that this is only a guide, and although it is usually true that a unit with a red projectile will do less damage than one with a green one, colors are used more to make unit projectiles unique and easy to identify. The hope is that with a bit of practice you will always know what units are firing at a glance. The following is a list of all the affected units: Commanders: All three commander weapon variants get a special effect. Bots: Dox Grenadier Slammer Sniper Vehicles: Bolo Inferno Leveler Sheller Air: Kestrel Naval: Piranha Narwhal Orca Torpedoes (all torpedo weapons get this effect) Leviathan Defences: Single, Double & Tripple Laser Turret Pelter Holkins Thanks to all the people who gave feedback and helped shape this mod! You can view that process in the Work In Progress thread here. I am still open to tweaks and such, so let me know what you think. <3 dom
Change Log: 1.1.3 - 09/1/16 - Updated for build 89755 - Bolo renamed to Ant 1.1.0 - 01/8/15 - Updated for build 86422 (TITANS build) - Unit names updated to match new localization format - Selection boxes(circles) fixed to be the same size as vanilla 1.0.3 - 01/8/15 - Updated for build 85138 (asteroids build) - Dox projectile trail effect, tweak color to be a bit more red 1.0.2 - 30/7/15 - Naval trails has been updated to play nice with this mod! 1.0.2 - 26/7/15 Bolo: - Trail is a bit smaller Pelter: - Trail has a more blue accent color - Middle trail is thinner Sniper: - Trail is less red than it was before - Muzzle flash is larger and more prominent - Added recharge effect 1.0.1 - 14/7/15 - Increase priority so that XPlosion and CPlosion don't override my effects. (Note that this will make Naval Trails not work for some boats fixed)
I just release an update for this mod. I finally started using the same source code base for both mods, so they now have feature parity, and it takes very little effort for me to update both the Titans and Classic versions.