was wondering if you handplaced each particle by hand until I saw the python... xD Nice job, python seems pretty useful.
Haha yeap. Hold on let me work on that now. Although if you knew python you could do it yourself, since the code is provided in the mod already .
Done! Put this in your client mods directory and extract. EDIT: IIRC, you are on linux, which means the extraction might work a bit differently to me. Just be sure to place all the extracted files inside a folder named 'com.pa.domdom.nukes.french'.
Ha, that's so cool! That's really neat. I had to change your script to read images though. It's rather hacky, but I attached it anyway in case you're interested. Also I made a mistake on lines 104-105, I think, which is why the image doesn't appear on top. Still looks cool though.
xD, anyway, I think I found the issue. You were converting x/y image space coordinates into the wrong world space coordinates. Does this look familiar? :3 Here is the updated script.
Ha, cool. And yeah, this is what happens when you post your source code. I noticed a lot of clean-up of my messiness as well. Nice! You seem to have dropped the palette stuff in favour if RGBA, but there are still some remnants in there, such as the "print palette" that you may want to remove. I only used palette because my avatar happens to be in that format (826 bytes, baby!), and it seemed natural with the grouping of colours. I didn't realize tuples were a perfectly valid indices for dictionaries. Neat. 8 in the morning and I already learned my new thing for the day.
I actually dropped the palette method because it seemed to dither my contiguous regions of color in my image! Yeah this code could really do with a lot of cleanup. Nice catch though.
Hey, Hyperion here. Big thanks to all the modders out here, paving the future of gaming! I am really impressed with your mod, and I am using it right as we speak! Major props, man.