[REL] [CLIENT] Commander Tele Landing

Discussion in 'Released Mods' started by dom314, February 5, 2016.

  1. dom314

    dom314 Post Master General

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    Replaces vanilla commander landing effect with a teleport animation.


    <3 Dom
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  2. xankar

    xankar Well-Known Member

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    Drugs. But srsly, that is awesome.
  3. dom314

    dom314 Post Master General

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    How did you find this so quick??
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  4. xankar

    xankar Well-Known Member

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    Heh. Btw, first pamm download is mine :D
    Last edited: February 5, 2016
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  5. FSN1977

    FSN1977 Active Member

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    Very cool
  6. Ksgrip

    Ksgrip Active Member

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    Hiw is possible that everything you mod, I love it. Really awesome artist here
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  7. dom314

    dom314 Post Master General

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    Lots and lots of time. xD
  8. Nicb1

    Nicb1 Post Master General

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    **** Dom wish I knew that you did this. Looks bloody amazing. Great work.

    (As usual)
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  9. graushwein

    graushwein Member

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    I watched the last hour on twitch. A lot of math and an insane amount of tweaking. If it was all done in the session I saw, it took 7-9 hours.
    Last edited: February 6, 2016
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  10. stuart98

    stuart98 Post Master General

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    Keep in mind that in vanilla there is no projectile, just a mesh particle and some normal FX. In other words, all Dom had to do for this was change the effects file to create this. Simple as putting an extraordinary amount of work into an fx file.

    This is awesome Dom. Nice work!
  11. dom314

    dom314 Post Master General

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    Yeap, and for development work, just replace the ping effect with the one you are working on :)
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  12. Ksgrip

    Ksgrip Active Member

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    Dom do you have twitch? You should promote yourself more. Can you give me a link?
  13. dom314

    dom314 Post Master General

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    I do indeed, it's twich.TV/domdomdomdomdomdom (six doms)
    Not sure about promoting myself, it is pretty boring to watch.
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  14. DeathByDenim

    DeathByDenim Post Master General

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    We'll be the judge of that! :)
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  15. graushwein

    graushwein Member

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    BTW, still love it! The ONLY tiny thing that I miss is seeing where allied commanders land.
  16. dom314

    dom314 Post Master General

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    What do you mean? Oh, so an indicator that is visible in space around the curvature of the planet?

    I'll think about it
  17. graushwein

    graushwein Member

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    Yeah, it is the ONLY negative I've found. And I say it is a insignificantly small negative, not a change request.
  18. dom314

    dom314 Post Master General

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    Well, it's a good idea. I just need to think of a way to have some orbital effect without messing with the aesthetic :p
  19. graushwein

    graushwein Member

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    When a commander dies, before the mushroom cloud, it produces a large blue starburst (and larger pillar) that can be seen from orbit. That is the best example I can supply. But, like you said, the problem is when and how something like that example would happen.

    The problem with a pillar of light is that it would blind the player when they are directly over top of the commander. If it were a pillar, it would need to brighten at a point a bit higher and the default zoom distance when the commander spawns. The other option would be where there are multiple large pillars that shoot out at 45 degree angles and intersect where are the commander landed. That's the best I've got.
    dom314 likes this.
  20. jurak

    jurak Member

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    Loving this mod :D
    Just, can you add custom sounds maybe?

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