PA v.62165! There is an error in the knockout bindings for created events, it prevents them from being visible. I am super lazy now and wont make this a pamm mod, it would be a shadow anyway. Download and unpack in \PA\media\ui\alpha\live_game overwrite the existing live_game zip @Uber: The issue here is that the binding for the alerts looks like this (it is twice in the file!, both are the same) Code: css: { div_unit_alert_commander: $data.watch_type === 1, div_animated_flash_red: $data.watch_type === 1, div_unit_alert_ready: $data.watch_type === 0, div_animated_flash_green: $data.watch_type === 0, div_unit_alert_death: $data.watch_type === 2, div_animated_flash_black: $data.watch_type === 2, div_unit_alert_ready: $data.watch_type === 3, div_animated_flash_green: $data.watch_type === 3, }"> This does not work. For some reason it ignores the binding to === 0 My fix does this instead: Code: css: { div_unit_alert_commander: $data.watch_type === 1, div_animated_flash_red: $data.watch_type === 1, div_unit_alert_ready: $data.watch_type === 0 || $data.watch_type === 3, div_animated_flash_green: $data.watch_type === 0 || $data.watch_type === 3, div_unit_alert_death: $data.watch_type === 2, div_animated_flash_black: $data.watch_type === 2, }"> so only one line for that class with ||
It ignores it because it's then completely overwritten a few lines later. Lets say $data.watch_type = 0. This becomes (taking out the other lines for now): div_unit_alert_ready: true, div_unit_alert_ready: false which naturally just takes the last value. This is definitely a bug.