[REL]Battleship

Discussion in 'Released Mods' started by elodea, October 13, 2015.

  1. elodea

    elodea Post Master General

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    Battleship Mod
    [​IMG]


    What is this?

    A naval only gameplay mod for water planets where you build vast naval fleets and powerful t2 flagships. For example, air is only accessible via the t2 carrier. Or you can decide to surgically nuke your enemies with the t2 kraken, or just pummel them into submission with the mighty battleship. However, as powerful as the t2 flagships are, you will still need to build a good composition of units each supporting another.

    And if the t2 hero units arn't quenching your thirst for unreasonable mayhem, you can always just build an orbital battleship and spirit bomb the puny forces of your opponents into oblivion.

    How can i get it?
    PAMM under server mods, Battleship

    You can also find a Battleship Mod map pack on PAMM under UI mods.

    Changelog
    Changelog 2.5

    Gameplay
    • Replaced Commander Uber Cannon with a 'remote scan', which you can use to gain vision of an area of the map for 10 seconds every 2 minutes
    • Commander is now a hover unit and cannot be attacked by torpedoes. Instead is vulnerable to surface ships
    • Commander metal/hp ratio reduced from 3/2.5 to 2/3 (Much more hp is repaired per metal spent).
    • Kraken is now observable only by Piranha scouts and Adv Sonar
    • Kraken nuke damage reduced from 6000 to 2000 and splash damage radius reduced from 100 to 60
    • Kraken can no longer fire torpedoes or surface missiles. It can only launch 1 tactical nuke every 75 seconds
    • Kraken no longer starts with full energy charge
    • Orbital Battleship no longer starts with full energy charge
    • Underwater Combat fab replaced by combat barge

    Fixes
    • Updated for PA: Titans
    • Updated some effects and added some new ones
    • Certain units now use the new models from Titans. e.g. Carrier and Orbital Battleship

    Known Issues
    • Legacy sonar models are no longer in the PA game files. Sonar now uses the orbital probe model instead.

    Screenshots
    TBD

    --
    Old Battleships thread for Vanilla PA here
    Last edited: October 16, 2015
  2. elodea

    elodea Post Master General

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    Changelog 2.5

    Gameplay
    • Replaced Commander Uber Cannon with a 'remote scan', which you can use to gain vision of an area of the map for 10 seconds every 2 minutes
    • Commander is now a hover unit and cannot be attacked by torpedoes. Instead is vulnerable to surface ships
    • Commander metal/hp ratio reduced from 3/2.5 to 2/3 (Much more hp is repaired per metal spent).
    • Kraken is now observable only by Piranha scouts and Adv Sonar
    • Kraken nuke damage reduced from 6000 to 2000 and splash damage radius reduced from 100 to 60
    • Kraken can no longer fire torpedoes or surface missiles. It can only launch 1 tactical nuke every 75 seconds
    • Kraken no longer starts with full energy charge
    • Orbital Battleship no longer starts with full energy charge
    • Underwater Combat fab replaced by combat barge

    Fixes
    • Updated for PA: Titans
    • Updated some effects and added some new ones
    • Certain units now use the new models from Titans. e.g. Carrier and Orbital Battleship

    Known Issues
    • Legacy sonar models are no longer in the PA game files. Sonar now uses the orbital probe model instead.
  3. n3ur0o

    n3ur0o New Member

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    time to get in the naval battles :3
    thanks for the mod ! well done :)
  4. elodea

    elodea Post Master General

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    wahaha, i forgot how fun modding was.
  5. stuart98

    stuart98 Post Master General

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    You can find the sonar models in Galactic Annihilation.
    elodea likes this.
  6. elodea

    elodea Post Master General

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    Changelog 2.6
    17/10/2015


    Gameplay
    • T1 sub torpedoes now individually acquire targets (so there isn't huge damage overkill like before). The torpedoes are now destroyable by piranha scouts or other submarine torpedoes as a result
    • Combat barge can now launch mines using alt fire
    • Kraken nuke damage increased back to 6000
    • Orbital Battleship yaw rate decreased from 10 to 8

    Fixes/Graphical
    • Figured out I could remove some texture files, reducing the mod size by alot (10mb to 1mb). Main reason for updating again so quickly (sorry guys!)
    • Added gun smoke for destroyer and battleship
    • Rof of t1 units decreased by ~20% to help reduce visual clutter
    • Minimised a few unit effects and explosions to further reduce clutter
    • Fixed descriptions
    • Fixed torpedo launchers shooting into the ground due to the new models having bones above water
    nikolamx and Alpha2546 like this.
  7. theawesomedog86

    theawesomedog86 New Member

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    Hey thanks for updating the game to titans!
    elodea likes this.
  8. elodea

    elodea Post Master General

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    Changelog 2.7
    11/08/2015

    - Fixed submarine torpedoes
    - Sonar can now move slowly as a unit
    Alpha2546 and ljfed like this.
  9. Alpha2546

    Alpha2546 Post Master General

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    Whenever I play this mod against Elodea.

    [​IMG]
    nikolamx, dom314, Clopse and 7 others like this.
  10. steelmaniac56

    steelmaniac56 New Member

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    Hey there dude
    I was wondering wether you could make a non-titan compatible version cause Titans is expensive and I dont wanna purchase it, yet I wanna use Battleships 'cause I got a huge boner for ******* ship battles and all.
    Thanks for considering.
  11. elodea

    elodea Post Master General

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    Heya!

    Unfortunately I can't make this non-titan compatible :(! The gameplay has already been integrated with units using the new models and stuff, and i've lost/deleted the old vanilla battleship project.
  12. stuart98

    stuart98 Post Master General

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    Updated to 2.8 to support new commanders.
    nikolamx and elodea like this.

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