Battleship Mod What is this? A naval only gameplay mod for water planets where you build vast naval fleets and powerful t2 flagships. For example, air is only accessible via the t2 carrier. Or you can decide to surgically nuke your enemies with the t2 kraken, or just pummel them into submission with the mighty battleship. However, as powerful as the t2 flagships are, you will still need to build a good composition of units each supporting another. And if the t2 hero units arn't quenching your thirst for unreasonable mayhem, you can always just build an orbital battleship and spirit bomb the puny forces of your opponents into oblivion. How can i get it? PAMM under server mods, Battleship You can also find a Battleship Mod map pack on PAMM under UI mods. Changelog Spoiler: 2.5 - 14/10/2015 Changelog 2.5 Gameplay Replaced Commander Uber Cannon with a 'remote scan', which you can use to gain vision of an area of the map for 10 seconds every 2 minutes Commander is now a hover unit and cannot be attacked by torpedoes. Instead is vulnerable to surface ships Commander metal/hp ratio reduced from 3/2.5 to 2/3 (Much more hp is repaired per metal spent). Kraken is now observable only by Piranha scouts and Adv Sonar Kraken nuke damage reduced from 6000 to 2000 and splash damage radius reduced from 100 to 60 Kraken can no longer fire torpedoes or surface missiles. It can only launch 1 tactical nuke every 75 seconds Kraken no longer starts with full energy charge Orbital Battleship no longer starts with full energy charge Underwater Combat fab replaced by combat barge Fixes Updated for PA: Titans Updated some effects and added some new ones Certain units now use the new models from Titans. e.g. Carrier and Orbital Battleship Known Issues Legacy sonar models are no longer in the PA game files. Sonar now uses the orbital probe model instead. Screenshots TBD -- Old Battleships thread for Vanilla PA here
Changelog 2.5 Gameplay Replaced Commander Uber Cannon with a 'remote scan', which you can use to gain vision of an area of the map for 10 seconds every 2 minutes Commander is now a hover unit and cannot be attacked by torpedoes. Instead is vulnerable to surface ships Commander metal/hp ratio reduced from 3/2.5 to 2/3 (Much more hp is repaired per metal spent). Kraken is now observable only by Piranha scouts and Adv Sonar Kraken nuke damage reduced from 6000 to 2000 and splash damage radius reduced from 100 to 60 Kraken can no longer fire torpedoes or surface missiles. It can only launch 1 tactical nuke every 75 seconds Kraken no longer starts with full energy charge Orbital Battleship no longer starts with full energy charge Underwater Combat fab replaced by combat barge Fixes Updated for PA: Titans Updated some effects and added some new ones Certain units now use the new models from Titans. e.g. Carrier and Orbital Battleship Known Issues Legacy sonar models are no longer in the PA game files. Sonar now uses the orbital probe model instead.
Changelog 2.6 17/10/2015 Gameplay T1 sub torpedoes now individually acquire targets (so there isn't huge damage overkill like before). The torpedoes are now destroyable by piranha scouts or other submarine torpedoes as a result Combat barge can now launch mines using alt fire Kraken nuke damage increased back to 6000 Orbital Battleship yaw rate decreased from 10 to 8 Fixes/Graphical Figured out I could remove some texture files, reducing the mod size by alot (10mb to 1mb). Main reason for updating again so quickly (sorry guys!) Added gun smoke for destroyer and battleship Rof of t1 units decreased by ~20% to help reduce visual clutter Minimised a few unit effects and explosions to further reduce clutter Fixed descriptions Fixed torpedo launchers shooting into the ground due to the new models having bones above water
Hey there dude I was wondering wether you could make a non-titan compatible version cause Titans is expensive and I dont wanna purchase it, yet I wanna use Battleships 'cause I got a huge boner for ******* ship battles and all. Thanks for considering.
Heya! Unfortunately I can't make this non-titan compatible ! The gameplay has already been integrated with units using the new models and stuff, and i've lost/deleted the old vanilla battleship project.