This thread is now outdated. Battleship for PA: Titans thread is here Battleship What is this? A Naval battles mod for water only planets. I wanted to make a mod that gave the units life and more tactical and strategic depth. I also wanted that feeling of having 'rare' super units that acted like flagships and significantly changed the way you played. Something that i feel is lacking in vanilla. The t2 and orbital factory costs themselves have been reduced alot, so don't be afraid to start working on it early. But be careful, because as expensive as the t2 units are, each one has weaknesses you need to protect against otherwise you risk losing that large investment. What does it do? Many unit interactions and roles have been better defined, and you'll need a mixed composition. All units are powerful throughout the entirety of the game. Generally, the power relationship goes destroyer > frigate > gunboat > sub > destroyer. Though this isn't a hard and fast rule, and i'm curious to see what compositions you guys come up with! I've tried to keep it as intuitive and close to vanilla as possible, so you shouldn't need to read any text to play. But just for the curious and the theorycrafters, some of the main features are as follows, t2 units are hero units. Expensive, powerful, but still vulnerable in some way. Battleship has huge hp, range, damage and rof increase but vulnerable to gunboat swarms and submarines. Carrier shoots down nukes, builds an assortment of fighters and bombers, including nuclear bomber and kamikaze planes. It is incredibly vulnerable to all other ships however. The sneaky Kraken fires nuclear missiles that recharge over time. To fire, use alt attack as you would an uber cannon from your commander. t2 metal economy is more accessible now anti-nuke and nuke are heaper and the nuke war is a more standard part of the game. Remember to build those antinukes! t1 sub fires clusters of torpedoes for hit and run attacks against slow, powerful units like destroyers, battleships. They can be dodged by fast units. gunboat is faster, cheaper, higher vision sight, and can find and destroy underwater units with depth charges. Absolutely crucial support unit. destroyer fires long range missiles, and also shoots down missiles. Wreckage is back Experimental T3 orbital battleship which can shoot energy bombs at people using alt fire. Sxx and orbital control is important Properly mixed unit compositions always beat out pure compositions. Spoiler: Battleships 2.4.2 Changelog 2.4.2 Fixes Improved battleship effects 2.4.1 Gameplay Reduce Holkin cost from 10k to 5k Increase Holkin damage from 800 to 1500, splash radius from 10 to 35 Increase Holkin artillery shell salvo from 10 shells to 20 shells Decrease orbital repair station build arm from 200 metal rate to 70 metal rate Fixes Orbital fighters can use attack command Known Issues Orbital units can only go through teleporter one by one 2.4.0 Gameplay Added new unit Heavy Harry. An improved Holkins that fires salvos of artillery bombardment Added new unit orbital repair station. Repairs orbital units. Will also repair land units if certain uber bugs get fixed Added new unit Orbital Teleporter Avenger splash damage removed and direct damage by 2x Orbital unit hp's (except for astreus) increased by 2x to balance for metal/hp ratios with addition of orbital repair station Orbital unit speeds standardised and decreased about 50% between planets, with exception of astreus and radar satellites Gunboat hp increased to 140 from 120 Frigate splash damage decreased to 15 from 20 Battleship range increased from 450 to 500, rof decreased from 4 seconds to 5 Anti nuke range increased to 400 from 350 Nuclear sub nuke splash radius decreased from 100 to 90 Fixes New Commanders in the armoury store now work Pgen and Mex can no longer see underwater layers (subs) Adjusted push classes so gunboats don't shove battleships around Orbital units will drop wreckage How can i get it? PAMM under server mods, Battleship You can also find a Battleship Mod map pack on PAMM under UI mods. Future The goal is simply to increase fun. If something isn't fun, it'll be changed, and if an idea sounds fun, it'll be added. So as usual, be liberal with your feedback.