Greetings PA-Community! I am proud to announce my first little mod-project in PA as beeing released today! What is this? The Aurora Artillery Mod adds new rapid-fire artilleries, as well as some visual changes to the battleship, the pelter and the sheller. It comes with a separate UI-Mod which adds new icons for the new units. Whats new? Two new artillery units are added to the game. 1. The Comet: Basic rapid-fire artillery, that fires 6 shots in a quick succession and has a significant spread. Each shot is weaker than a normal Pelter-round, however, the damage is distributed over a wider area. The Comet has a slightly smaller range than the Pelter and an increased energy drain. 2.The Morningstar: An advanced rapid-fire artillery; it fires a burst of 3 shots which have some spread and each shot is weaker than a normal Holkins-round. As well as the comet, this artillery is focused on distributing damage over a larger area and has a slightly reduced range and increased energy upkeep compared to the Holkins. Please note: Due to the nature of the reload-system in PA, both artilleries will fire single shots in a rapid succession, if the target is still in range. so the full salvo will be fired, after it had time to reload its full ammo capacity. (I haven´t figured out how to fix this, yet...) The visual changes only consist of slightly altered projectiles for the battleship, the Pelter and the Sheller. What´s planned for the future? I have planned to implement a mobile rapid-fire counterpart for the Sheller and maybe the Leviathan. Propper AI support is planned as well. Feedback? Yes please! Since this is my first mod EVER and I have not that much time to spare for testing, I greatly appreciate any feedback given to me, may it be positive or negative. Although I plan to improve this mod, changes may take some time, since RL stuff comes first Why do these units use the Pelter´s/Holkin´s model? To be honest, I suck when it comes to 3D modelling. I have neither the time, nor the motivation to get into it. So I would like to ask all the great 3D modellers here to help me with this kind of problem. Any help is always very much appreciated. That´s it from me! Please feel free to post any feedback and/or suggestions in this thread. A huge "Thank you" goes out to @stuart98 for helping me setting up the mod and adding it to the PAMM Changelog: V 1.2: Added the Meteor - A T2 mobile artillery that saturates an area with shells. However, each shell does roughly the same damage as the bullet from an Ant. Naturally this artillery is far away from being precise, so engaging a single unit or small cluster won´t do much.