Reclaim percentage?

Discussion in 'Planetary Annihilation General Discussion' started by syox, May 8, 2013.

  1. syox

    syox Member

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    Okay Energy can change states, so it can happen we are not able to reclaim 100% of it. But why shouldn't we be able to reclaim 100% of Metal/Mass.

    I am also against the destructibility of wreckage. Because, why?
  2. nanolathe

    nanolathe Post Master General

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    My head hurts...

    You're saying that a unit is able to be destroyed... but the wreckage it creates when it is rendered non-functional should become impervious to all damage?
  3. KNight

    KNight Post Master General

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    Exactly. WHY are you against it?

    Mike
  4. syox

    syox Member

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    So how does damage result in lose of Mass, FYI ferric is the stabelst stuff in universe as it comes to fusion or fission. So How is Mass lost? Antimater?

    Damage == lose of functionality (yes!)
    Damage == lose of mass (why?)
    Last edited: May 8, 2013
  5. syox

    syox Member

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    Well i may have not wrote that clear. I meant loss of mass.

    I can't say i am against it. I am actually not for it.

    I am just curious about the gameplay aspects of it.
    Last edited: May 8, 2013
  6. veta

    veta Active Member

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    I think the heart of this issue is assessing the value of reclaim when it can be so variable between units and damaged wrecks. Perhaps Uber has some ideas on how to convey reclaim information.

    edit, syox: I always thought of it as damage to wrecks rendered the remaining metal useless for quick absorption - much how ore in the ground is useless to reclaim by anything but a MEX.
    Last edited: May 8, 2013
  7. nanolathe

    nanolathe Post Master General

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    Damage = Loss of Bits as they fly all over the place.

    And yes.. your original post makes it sound like you want wreckage to be an indestructible object... as in that you can't damage it by shooting at it further.

    Perhaps you could slow down and proof-read your post before just shoving out of the door without any clothes on, hmm?

    Also what the crap are you talking about "Ferric" being the most stable stuff in the universe?
    Last edited: May 8, 2013
  8. syox

    syox Member

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    So its lore again?
    Well tbh OP is also half lore -.-
  9. veta

    veta Active Member

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    Ya it's not a great explanation syox, but if the MEX mines and processes ores into a usable form and engineers can only reclaim these usable forms - then you can make the leap that further damage to wrecks makes them less suitable for quick reprocessing.
  10. nanolathe

    nanolathe Post Master General

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    I'm still boggling at your use of "ferric" as the most stable form of matter in the universe.
    Or even being the most stable form of matter when talking about Fission and Fusion...

    Specifically your choice of the word "ferric", rather than just iron.

    Care to explain that one?

    Why didn't you use the term "Iron peak"?
    Also... are you really trying to talk about iron peak when you've got lasers and explosive ordinance hitting your units?

    Because that's just... silly.
  11. syox

    syox Member

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    just took the first word from dict ...

    Should have used iron.
  12. nanolathe

    nanolathe Post Master General

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    And you do know that iron peak has nothing to do with explosions, right?
  13. syox

    syox Member

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    Yes but fission and fusion have something to do with loss of mass.
    edit: can we get back to topic Gameplay aspect of reclaim percentage.
    100% means no mass loss by destroyed units.
    0% every unit destroyed equals the invested amount of mass is lost.
  14. nanolathe

    nanolathe Post Master General

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    100% Metal conserved on death and available for reclaim promotes reclaim
    0% Metal conserved on death and available for reclaim doesn't promote reclaim (since you can't)

    the percentage that uber uses will determine how fruitful and encouraged reclaiming is.

    Please don't use the word "Mass" in this instance. The resource is "Metal".
    While you are correct in that it is relatively hard to destroy Mass it is comparatively VERY easy to render Metal into unusable states... so there is your explanation of how you can "lose" Metal from a unit to a wreck.

    ---

    Besides Neutrino already spoke his mind about this in the latest Livestream.

    The greater the amount of "overkill" damage on a unit causes less metal to be available for reclaim.
  15. bobucles

    bobucles Post Master General

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    Dust, vapor, mist, liquid paste. There's plenty of reasons you can't get everything back. It's just not available for use.

    Why would you get energy back? The effort that went into building the unit was undone by its destruction.

    This is a good thing. Metal wrecks tend to go to the winner of a battle, and a full refund for all things is insane. Not only do you gain the benefit of a dead enemy unit, but you get resources as a reward. If there was no way to mitigate those gains, the first player to win a significant battle would win everything.
  16. nanolathe

    nanolathe Post Master General

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    Correct. Neutrino has come up with a startlingly simple, yet effective form of discouragement when it comes to winning a battle by nuking everything from orbit, hitting it with a Doom-Laser or blowing it up with a D-gun.

    TA really was awesome guys. The design ... ooOOOooh... it was sublime...

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