The current orbital balance causes a significant delay in getting into orbit but allows you to very rapidly accelerate across the system and control every planet that your opponent does not in only a couple of minutes with fast and easy to build teleporters that have minimal economic cost. This system has the following problems: On smaller planets orbital often isn't used as the game is over before it can be. Astreii are useless. Orbital fabbers making teleporters are just all around better. Invasions become a struggle to get up teleporters. Get one up, the other guy is screwed. Don't get one up, prepare for a bore know as a stalemate. You're able to go from controlling one planet to controlling five with instant transportation to and fro in the timespan of about 3 minutes once your orbital launcher is up. That's a bit of a problem. Orbital needs to be rebalanced, and dearly. You should be able to go orbital in a 1v1 on a small planet. However you should not be able to easily take control of a planet just by building a teleporter or some such nonsense. PROPOSED CHANGES: Reduced Orbital Launcher cost from 2700 to 1200, or two factories. Make teleporters non-buildable by anything other than T2 fabbers. Decrease astreaus cost to 200 (Or maybe even 100?) Make commanders have a carry weight of two (Or 1000, or anything higher than one; doesn't matter) - Non transportable. Use teleporters. Make teleporters have a cost of 2000 and an energy drain of at least 5000. There's no way instant transportation of units from planet to planet should be that cheap. Introduce unit cannon buildable at T2 for cost of 2200; 200 metal per 5 unit drop pod (or equivalent) firing at one 5 unit drop pod per second. Speed should make it take 25 seconds moon to planet. Expansion must now be done with T1 fabbers in astreii. With astreii so cheap you can drop 10 fabbers (100 metal per second; 30 seconds to build unit cannon and 48 to build T2) for only 1000 metal plus the fabbers, less than two factories in cost plus that of the fabbers. Instant travel now takes a lot of metal and energy, so it's reserved for late game. You can invade with the unit cannon in mid-game but it does require a significant investment and isn't useful for surgical strikes given the reaction time the enemy has. Discuss. I'm probably coming up with ludicrous numbers for something in this post but it's a heck of a lot better than what we have now.