So I've been working on the Guma Guma Slide mod, and realised that I would love to have the bullets that my Dox shoot be rainbow colored. Is there any way to vary the color of the projectiles at the point when they were fired? EDIT: To make this clear, I would like the first bullet to be red, for the entirety of it's lifetime, then the next one to be orage, the next yellow etc. I can think of one way to do it, and that would be making multiple weapons that each have a different ammo and pfx associated with each bullet; but that would be kinda hacky and depend on being able to offset the gun being fired. What do the modding sages think?
I think... You'd probably need to make multiple weapons and chnage the ROF to make sure more than one bullet doesn't come out at the same time, it would be tedious. Also I'm not sure if Idle Aim delay would be of any use here....
Yeah, what exactly does that parameter do? The idle time delay? Is it only before the first shot, or for every shot?
Actually there is a way to do this without multiple weapons. You could create a key array on the alpha value to make the weapon fade out at certain points, like adjusting opacity on something in video editing to make it flash.
Hmm, but that wouldn't actually give each projectile a different color, just make them all flash independently.
You could also make a color array that changes the color in each flash. If the alpha flashes at .25 to .5 timescale of an effect that has a lifetime of 3 seconds, you just need to make one of the color values flash at the same time.