Radar orbital vision.

Discussion in 'Balance Discussions' started by julien119, March 25, 2015.

  1. julien119

    julien119 Member

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    The orbital vision on radar should be removed. As it currently stands radar gives a massive amount of orbital vision and that was a changed made because the deep space orbital radar was changed. With the deep space orbital radar being reverted there is no need for the ground radar to give orbital vision. It negates the possibility of landing orbital sneak attacks on unsuspecting opponents in a single planet systems because the travel time are so long and orbital units are vulnerable you don't need to scout an enemy's base to see if an orbital attack is coming. You can enact defenses as soon as they are in range of a radar before an sxx or anchor has time to be in position. This is another reduction in possible options that could help a losing player come back to gain a victory.
    Last edited: March 25, 2015
  2. 017hnoor

    017hnoor New Member

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    It negates the possibility of landing orbital sneak attacks on unsuspecting opponents in a single planet systems because the travel time are so long and orbital units are vulnerable you don't need to scout an enemy's base to see if an orbital attack is coming.
  3. perfectdark

    perfectdark Active Member

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    Yeah great, because the most fun thing about the game for both players is to try and build and defend against an anchor being built above your base.

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